Difference between revisions of "V9: Invalid Obstructions"
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===<u>[[V9: Invalid Obstructions| Invalid Obstructions]]</u>=== | ===<u>[[V9: Invalid Obstructions| Invalid Obstructions]]</u>=== | ||
− | An Invalid Obstruction occurs whenever a [[V9: Striking Your Opponent#Valid Strike|strike]] is blocked by something is not allowed or | + | An Invalid Obstruction occurs whenever a [[V9: Striking Your Opponent#Valid Strike|strike]] is blocked by something that is not allowed block or otherwise affect [[V9: Glossary#Gameplay|gameplay]] in such a manner. This includes but is not limited to: hair (ponytails, beards, etc), loose [[V9: Garb|garb]], bulky or protruding [[V9: Armor|armor]] & accessories, [[V9: Unwielded|unwielded equipment]], non-equipment items such as water bottles, and so on. |
A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect. | A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect. | ||
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{{V9 Striking Your Opponent}} | {{V9 Striking Your Opponent}} |
Revision as of 21:10, 26 September 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Invalid Obstructions
An Invalid Obstruction occurs whenever a strike is blocked by something that is not allowed block or otherwise affect gameplay in such a manner. This includes but is not limited to: hair (ponytails, beards, etc), loose garb, bulky or protruding armor & accessories, unwielded equipment, non-equipment items such as water bottles, and so on.
A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed dagger being struck by a Weapon Destroying effect.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging