Difference between revisions of "V9: Great"

From AmtWiki
(Added "Additional Construction Rules" sections)
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*Must have a Red [[V9: Indicator Strips| Indicator Strip]] on the [[V9: Handle|handle]], closest to the strike-legal padding.</onlyinclude>
 
*Must have a Red [[V9: Indicator Strips| Indicator Strip]] on the [[V9: Handle|handle]], closest to the strike-legal padding.</onlyinclude>
  
'''Game Play Rules
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'''Game Play Rules'''
 
{{:V9: Great Specific Rules}}
 
{{:V9: Great Specific Rules}}
  

Revision as of 16:41, 26 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Great

Game Play Rules V9: Great Specific Rules

Additional Construction Rules

Universal Melee Weapon Construction Rules

Universal Weapon Construction Rules

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary