Difference between revisions of "V9: Shot in Motion"

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{{V9}}
 
{{V9}}
<onlyinclude>===<u>Shot In Motion</u>===
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<onlyinclude>===<u>[[V9: Shot in Motion|Shot In Motion]]</u>===
If a person is [[V9: Wounds|wounded]], [[V9: Death|killed]], or otherwise prevented from attacking while they already have a strike in motion, it is not interrupted and can be completed as though they were not wounded, killed, etc. This should be a clear case of finishing an already thrown shot, meaning that it requires no change of direction and the last action required to finish the shot has already been started prior to being struck.
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If a player is [[V9: Wounds|wounded]], [[V9: Death|killed]], or otherwise [[V9: States|prevented]] from attacking while they are in the middle of completing a striking motion, the attack is not interrupted and the motion can be completed before they suffer the negative effect. This should be a clear case of finishing an already-thrown shot, meaning that it requires no change of direction and the last motion required to finish the strike has already been started prior to being struck.
#Melee strikes must land within a half second of the user being struck.
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#[[V9: Projectiles| Projectiles]] must be airborne within a half second of the user being struck, but otherwise have no time limit to make contact.
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#[[V9: Melee Weapons|Melee]] strikes must land within a half-second of the user being struck.
#Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes immune prior to contact, such as via [[V9: Shadowstep| Shadowstep]].  
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#[[V9: Projectiles| Projectiles]] must be airborne within a half-second of the user being struck, but once launched there is no time limit for it to make contact.
{{V9 Dev Note|text=This will be revised as necessary once abilities are released}}</onlyinclude>
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#Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes [[V9: Immune|immune]] prior to contact, such as via an ability like [[V9: Shadowstep| Shadowstep]].  
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{{V9 Dev Note|text=This rule will be revisited and updated as we release new rules and effects that interact with it.}}
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<br><br></onlyinclude>
 
{{V9 Striking Your Opponent}}
 
{{V9 Striking Your Opponent}}

Revision as of 04:52, 19 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Shot In Motion

If a player is wounded, killed, or otherwise prevented from attacking while they are in the middle of completing a striking motion, the attack is not interrupted and the motion can be completed before they suffer the negative effect. This should be a clear case of finishing an already-thrown shot, meaning that it requires no change of direction and the last motion required to finish the strike has already been started prior to being struck.

  1. Melee strikes must land within a half-second of the user being struck.
  2. Projectiles must be airborne within a half-second of the user being struck, but once launched there is no time limit for it to make contact.
  3. Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes immune prior to contact, such as via an ability like Shadowstep.
Developer Note: This rule will be revisited and updated as we release new rules and effects that interact with it.



Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary