Difference between revisions of "Healer"
From AmtWiki
Line 21: | Line 21: | ||
====Weapons:==== | ====Weapons:==== | ||
− | See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s | + | See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s [[Magic Points]]. |
+ | |||
====Immunities:==== | ====Immunities:==== | ||
None | None |
Revision as of 02:51, 9 October 2009
An amtgard Class
Contents
From the 7.5 Rules
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.
Example:
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
Embodied here by Decoy of Wavehaven.
Garb:
Red sash
Armor:
None
Shield:
Medium Shield, will subtract from Magic Points
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s Magic Points.
Immunities:
None
Lives:
4
Abilities & Traits:
- Magic-user:* Healers are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
Healer Magic
Magic Name | Type | School | Use | Cost/Max | Range | |
First Level | Cancel | S | Sorcery | Unlimited | 0/- | 50' |
Cure Ailments | S | Spirit | 1/life | 1/4 | T | |
Heal | S | Spirit | Unlimited | 0/- | T | |
Lost | S | Subdual | 1/game | 1/4 | 20' | |
Mend | S | Sorcery | 1/life | 1/8 | T | |
Mute | S | Control | 1/life | 2/4 | 20' | |
Talk to Dead | S | Spirit | 1/game | 1/- | T | |
Second Level | Banish | S | Sorcery | 1/life | 1/4 | 20' |
Bless | E | Protection | 1/life | 2/4 | T | |
Entangle | B | Subdual | 1 bolt/U | 1/2 | -- | |
Heal Extend | S | Spirit | 1/life | 1/- | 20' | |
Sleep | S | Subdual | 1/life | 2/4 | 20' | |
Swords to Plowshares | S | Spirit | 1/life | 1/2 | 20' | |
Third Level | Mass Sleep | S | Subdual | 1/game | 1/1 | LOS |
Protect | E | Protection | 1/game | 1/4 | T | |
Protection from Ailments | E | Protection | 1/game | 1/4 | T | |
Resurrect | S | Spirit | 1/game | 1/8 | T | |
Stun | S | Sorcery | 1/life | 2/2 | 20' | |
Wounding | S | Death | 1/life | 1/2 | 20' | |
Yield | S | Control | 1/game | 2/4 | 50' | |
Fourth Level | Enhancement | N | Neutral | 1/game | 1/1 | -- |
Harden | E | Protection | 1/game | 1/4 | T | |
Release | S | Sorcery | 1/life | 1/4 | 20' | |
Sever Spirit | S | Spirit | 1/life | 2/4 | T | |
Touch of Death | E | Sorcery/Death | 1/game | 1/4 | T | |
Fifth Level | Awe/Fear | S | Control | 1/game | 1/4 | 20' |
Extension | N | Neutral | 1/life | 1/2 | -- | |
Protection from Death | E | Protection | 1/game | 1/4 | T | |
Protection from Magic | E | Protection | 1/game | 1/4 | T | |
Summon Dead | S | Spirit | 1/life | 1/- | 50' | |
Sixth Level | Circle of Protection | FE | Sorcery | Unlimited | 2/- | T |
Dispel Magic | S | Sorcery | 1/game | 1/4 | 20' | |
Hallowed Ground | FE | Spirit | 1/game | 1/2 | T | |
Teleport | S | Sorcery | 1/game | 1/4 | T |
See Guildmaster of Healers
Check out the Class or Abilities and Traits pages for more information.