Difference between revisions of "User:Ignius Alexander/sandbox"

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{{:User:Ignius Alexander/sandboxtemplate
 
{{:User:Ignius Alexander/sandboxtemplate
 
|ruleset=V8
 
|ruleset=V8
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|school=Protection
 
|school=Protection
 
|range=Other (Healer)<br>Self (Warrior)
 
|range=Other (Healer)<br>Self (Warrior)
|incant='''Warrior:'''"May this armor protect thee from all forms of harm."<br>'''Healer:'''"May this armor protect thee from all forms of harm.<br> May the flames of the fire not burn thee.<br>May the bolts from the heavens not strike thee.<br>May the arrows of your enemies not pierce thee.<br>May this armor protect thee from all forms of harm."
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|incant='''Warrior:'''"May this armor protect thee from all forms of harm."
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<br>'''Healer:'''"May this armor protect thee from all forms of harm.<br> May the flames of the fire not burn thee.<br>May the bolts from the heavens not strike thee.
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<br>May the arrows of your enemies not pierce thee.<br>May this armor protect thee from all forms of harm."
 
|materials=[[Enchantment Strip|White strip]]
 
|materials=[[Enchantment Strip|White strip]]
|effect=The [[effect]]s of a [[Magic Ball]], [[projectile]] weapon, or [[melee weapon]] which just struck [[armor]] worn by the player are ignored, even if the object would not otherwise affect the armor.<br> The armor loses [[Armor Points|one point of value]] in the [[Hit location|location struck]]. <br>This effect will not trigger if the armor has no points left in the location struck. <br>Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar [[abilities]].
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|effect=The [[effect]]s of a [[Magic Ball]], [[projectile]] weapon, or [[melee weapon]] which just struck [[armor]] worn by the player are ignored, even if the object would not otherwise affect the armor.
 +
<br> The armor loses [[Armor Points|one point of value]] in the [[Hit location|location struck]].
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<br>This effect will not trigger if the armor has no points left in the location struck.
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<br>Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar [[abilities]].
 
|limit=[[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present.
 
|limit=[[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present.
 
|note=[[Engulfing]] Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor.
 
|note=[[Engulfing]] Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor.
 
}}
 
}}

Revision as of 16:04, 25 February 2025


Type
Enchantment
School
Protection
Range
Other (Healer)
Self (Warrior)
Incantation
Warrior:"May this armor protect thee from all forms of harm."
Healer:"May this armor protect thee from all forms of harm.
May the flames of the fire not burn thee.
May the bolts from the heavens not strike thee.
May the arrows of your enemies not pierce thee.
May this armor protect thee from all forms of harm."
Materials
White strip
Effects
The effects of a Magic Ball, projectile weapon, or melee weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor.
The armor loses one point of value in the location struck.
This effect will not trigger if the armor has no points left in the location struck.
Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar abilities.
Limitations or Restrictions
Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present.
Notes
Engulfing Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor.