Difference between revisions of "Regeneration"

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(8.6.3 audit)
 
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|incant=“I grant thee the power of regeneration” x3
 
|incant=“I grant thee the power of regeneration” x3
 
|materials=[[Enchantment Strip|Yellow strip]]
 
|materials=[[Enchantment Strip|Yellow strip]]
|effect=Bearer gains [[Heal]] (Self) Unlimited ([[Swift]]).
+
|effect=Bearer gains [[Heal]] (Self) Unlimited ([[m]]) ([[Swift]]).
 
|limit=The [[Heal]] granted by Regeneration may not be used within 10’ of a living enemy.
 
|limit=The [[Heal]] granted by Regeneration may not be used within 10’ of a living enemy.
 
|note=Bearer must state Swift normally.
 
|note=Bearer must state Swift normally.
 
}}
 
}}
 
</onlyinclude>|{{CurrentRulebookNumber}}}}
 
</onlyinclude>|{{CurrentRulebookNumber}}}}
 
+
{{Magic and Abilities}}
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]

Latest revision as of 21:56, 31 March 2025

Regeneration is a spell used by:

Type
Enchantment
School
Spirit
Range
Other
Incantation
“I grant thee the power of regeneration” x3
Materials
Yellow strip
Effects
Bearer gains Heal (Self) Unlimited (m) (Swift).
Limitations or Restrictions
The Heal granted by Regeneration may not be used within 10’ of a living enemy.
Notes
Bearer must state Swift normally.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure