Difference between revisions of "V9: Flying"

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<onlyinclude>=====<u><big>[[V9: Flying| Flying]]</big></u>=====
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Flying players:
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<ul><li>Cannot be affected by abilities and strikes that originate within 20’.</li><br>
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<li>Cannot [[V9: Aggress|aggress]].</li><br>
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<li>May move about the battlefield freely as long as they stay 20ft away from enemy [[V9: Base|bases]] and avoid obstructing combat or interactions between other players.</li><br>
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<li>May pick up [[V9: Equipment|equipment]] but cannot carry [[V9: Glossary#Game Item|Game Items]] or interact with [[V9: Objectives|Game Objectives]].</li><br>
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<li>Are not obstructed or affected by 'low' [[V9: Glossary#Terrain|terrain]] such as water, lava, pit traps, etc. unless otherwise indicated by the [[V9: Game Organizer| Game Organizer]]. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done [[V9: Safety|safely]] and approved by the organizer or associated [[V9: Rules Authorities|rules authority]].</li><br>
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<li>May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Flying to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.</li></ul>
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'''''V8 Transition Note:''' Becoming [[V9: Stopped| Stopped]] does not remove Flying from a player. They may continue Flying while unable to move.''
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</onlyinclude><br><br>{{V9 Keywords}}

Revision as of 06:48, 22 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Flying

Flying players:

  • Cannot be affected by abilities and strikes that originate within 20’.

  • Cannot aggress.

  • May move about the battlefield freely as long as they stay 20ft away from enemy bases and avoid obstructing combat or interactions between other players.

  • May pick up equipment but cannot carry Game Items or interact with Game Objectives.

  • Are not obstructed or affected by 'low' terrain such as water, lava, pit traps, etc. unless otherwise indicated by the Game Organizer. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done safely and approved by the organizer or associated rules authority.

  • May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Flying to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.


V8 Transition Note: Becoming Stopped does not remove Flying from a player. They may continue Flying while unable to move.



Keywords
States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary