Difference between revisions of "V9: Projectile Weapons (General Rules)"
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#[[V9: Arrows & Bolts|Arrows and Bolts]] must be fired from a [[V9: Bows & Crossbows|bow or crossbow]] as appropriate.<br><br> | #[[V9: Arrows & Bolts|Arrows and Bolts]] must be fired from a [[V9: Bows & Crossbows|bow or crossbow]] as appropriate.<br><br> | ||
#Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their movement is completely halted.<br><br> | #Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their movement is completely halted.<br><br> | ||
− | # | + | #Batting, kicking, or otherwise applying significant force to a projectile in motion is prohibited. |
− | #*Players may not catch or grab projectile weapons in flight | + | #*[[V9: Arrows & Bolts|Arrows]] in flight must be blocked passively by placing an object in their flight path. |
− | + | #*Other non-arrow projectiles may be blocked, parried, or lightly struck out of the air. | |
+ | #*Players may not catch or grab projectile weapons in flight.<br><br> | ||
#Projectiles may be shared among players that are given explicit permission from the [[V9: Glossary#Owner|owner]] of said projectiles. | #Projectiles may be shared among players that are given explicit permission from the [[V9: Glossary#Owner|owner]] of said projectiles. | ||
#*The owner may retract their permission at any time for any reason. | #*The owner may retract their permission at any time for any reason. |
Revision as of 23:06, 28 September 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
General Rules (Projectile Weapons)
Projectile Weapons represent anything that is launched or thrown to inflict damage or effects, such as arrows, kunai, chakrams, and tomahawks as well as magical blasts like fireballs and lightning. The following general rules apply to all forms of projectile weapons:
- May not be used to strike in melee.
- May not be used to parry or block.
- Cannot become destroyed by any means.
- May be carried in any number unless otherwise restricted, such as by class customization.
- All projectiles except Arrows and Bolts must be thrown by hand, one at a time.
- Arrows and Bolts must be fired from a bow or crossbow as appropriate.
- Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a valid strike. Projectiles become harmless after their movement is completely halted.
- Batting, kicking, or otherwise applying significant force to a projectile in motion is prohibited.
- Arrows in flight must be blocked passively by placing an object in their flight path.
- Other non-arrow projectiles may be blocked, parried, or lightly struck out of the air.
- Players may not catch or grab projectile weapons in flight.
- Projectiles may be shared among players that are given explicit permission from the owner of said projectiles.
- The owner may retract their permission at any time for any reason.
- The owner is responsible for ensuring the safe use of their projectiles when shared with or used by another player.
- Players using shared projectiles should be respectful and treat the borrowed equipment with care.
- When sharing Specialty Projectiles, a player can only carry up to the amount they allowed by their class or other relevant activity rules. If they are already carrying that amount, they must use them before they can pick up any more.
- Players using shared projectiles must not hoard them or otherwise try to gain a gameplay advantage by deliberately obstructing the amount of projectiles the other sharing player(s) have access to. This is especially relevant when sharing Specialty Projectiles.
- There are two sub-types of projectile weapon: Contact Projectiles and Stabbing Projectiles.
- Contact Projectiles can strike with any part of their surface.
- Stabbing Projectiles can only strike with their tip.
Projectile Weapons Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators