Difference between revisions of "V9: Projectile Weapons (General Rules)"

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#Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their movement is completely halted.<br><br>
 
#Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a [[V9: Striking Your Opponent|valid strike]]. Projectiles become [[V9: Glossary#Nullified|harmless]] after their movement is completely halted.<br><br>
 
#Projectiles must be blocked passively by placing an object in their flight path. Batting or otherwise adding significant momentum to a projectile in motion is prohibited and intentionally doing so can result in suspension from play.<br><br>
 
#Projectiles must be blocked passively by placing an object in their flight path. Batting or otherwise adding significant momentum to a projectile in motion is prohibited and intentionally doing so can result in suspension from play.<br><br>
#Projectiles may not be [[V9: Glossary#Use|used]] by anyone other than their [[V9: Glossary#Owner|owner]] unless given explicit permission from said owner.
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#Projectiles may be shared among players that are given explicit permission from the [[V9: Glossary#Owner|owner]] of said projectiles.
#*The owner is responsible for ensuring the safe use of their projectiles when shared with or used by another player.
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#*The owner may retract their permission at any time for any reason.
#*All projectiles must be [[V9: Ownership Label|labelled]] with their owner's name.
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#*The owner is responsible for ensuring the [[V9: Safety|safe]] use of their projectiles when shared with or used by another player.
#*[[V9: Color Code|Color-Coded]] Projectiles may never be shared.<br><br>
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#*Players using shared projectiles should be [[V9: Honor System|respectful]] and treat the borrowed equipment with care.
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#*When sharing [[V9: Specialty Projectiles| Specialty Projectiles]], a player can only [[V9: Carried|carry]] up to the amount they allowed by their [[V9: Combat Classes|class]] or other relevant [[V9: Custom Rules and Accommodations| activity rules]]. If they are already carrying that amount, they must use them before they can pick up any more.
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#*Players using shared projectiles must not hoard them or otherwise try to gain a [[V9: Glossary#Gameplay Advantage|gameplay advantage]] by deliberately obstructing the amount of projectiles the other sharing player(s) have access to. This is especially relevant when sharing Specialty Projectiles.<br><br>
 
#There are two sub-types of projectile weapon: [[V9: Projectile Weapons#Contact Projectiles|Contact Projectiles]] and [[V9: Projectile Weapons#Stabbing Projectiles|Stabbing Projectiles]].
 
#There are two sub-types of projectile weapon: [[V9: Projectile Weapons#Contact Projectiles|Contact Projectiles]] and [[V9: Projectile Weapons#Stabbing Projectiles|Stabbing Projectiles]].
 
#*Contact Projectiles can strike with any part of their surface.
 
#*Contact Projectiles can strike with any part of their surface.
 
#*Stabbing Projectiles can only strike with their tip.</onlyinclude><br><br>
 
#*Stabbing Projectiles can only strike with their tip.</onlyinclude><br><br>
 
{{V9 Projectile Weapons}}
 
{{V9 Projectile Weapons}}

Revision as of 21:05, 5 April 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





General Rules (Projectile Weapons)

Projectile Weapons represent anything that is launched or thrown to inflict damage or effects, such as arrows, kunai, chakrams, and tomahawks as well as magical blasts like fireballs and lightning. The following general rules apply to all forms of projectile weapons:

  1. May not be used to parry, block, or strike in melee.

  2. Cannot become destroyed by any means.

  3. May be carried in any number unless otherwise restricted, such as by class customization.

  4. All projectiles except Arrows and Bolts must be thrown by hand, one at a time.

  5. Arrows and Bolts must be fired from a bow or crossbow as appropriate.

  6. Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a valid strike. Projectiles become harmless after their movement is completely halted.

  7. Projectiles must be blocked passively by placing an object in their flight path. Batting or otherwise adding significant momentum to a projectile in motion is prohibited and intentionally doing so can result in suspension from play.

  8. Projectiles may be shared among players that are given explicit permission from the owner of said projectiles.
    • The owner may retract their permission at any time for any reason.
    • The owner is responsible for ensuring the safe use of their projectiles when shared with or used by another player.
    • Players using shared projectiles should be respectful and treat the borrowed equipment with care.
    • When sharing Specialty Projectiles, a player can only carry up to the amount they allowed by their class or other relevant activity rules. If they are already carrying that amount, they must use them before they can pick up any more.
    • Players using shared projectiles must not hoard them or otherwise try to gain a gameplay advantage by deliberately obstructing the amount of projectiles the other sharing player(s) have access to. This is especially relevant when sharing Specialty Projectiles.

  9. There are two sub-types of projectile weapon: Contact Projectiles and Stabbing Projectiles.
    • Contact Projectiles can strike with any part of their surface.
    • Stabbing Projectiles can only strike with their tip.

Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary