Difference between revisions of "V9: Friendly Fire"
From AmtWiki
m (Fix links) |
m (Wunjo 3rd pass) |
||
Line 1: | Line 1: | ||
{{V9}} | {{V9}} | ||
<onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>=== | <onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>=== | ||
− | All [[V9: Striking Your Opponent| strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a | + | All [[V9: Striking Your Opponent#Valid Strikes| strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a strike may be ignored if both parties agree. |
− | {{V9 Example|text=''Examples of strikes that cannot be ignored:'' | + | {{V9 Example|text=''Examples of strikes that <u>cannot</u> be ignored:'' |
*''An [[V9: Archer| Archer]] missing their target and accidentally striking an ally in the back.'' | *''An [[V9: Archer| Archer]] missing their target and accidentally striking an ally in the back.'' | ||
*''An [[V9: Assassin| Assassin]] sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.'' | *''An [[V9: Assassin| Assassin]] sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.'' | ||
*''A [[V9: Barbarian| Barbarian]]'s [[V9: Rocks|rock]] bouncing off an enemy's shield and rolling back to hit themselves.'' | *''A [[V9: Barbarian| Barbarian]]'s [[V9: Rocks|rock]] bouncing off an enemy's shield and rolling back to hit themselves.'' | ||
− | ''Examples of strikes that | + | ''Examples of strikes that <u>can</u> be ignored:'' |
*''A [[V9: Warrior| Warrior]] tapping an ally with their [[V9: Short|sword]] to get their attention.'' | *''A [[V9: Warrior| Warrior]] tapping an ally with their [[V9: Short|sword]] to get their attention.'' | ||
*''A [[V9: Monk| Monk]] resting their [[V9: Reach|spear]] over their shoulder and accidentally hitting someone as they turn around.'' | *''A [[V9: Monk| Monk]] resting their [[V9: Reach|spear]] over their shoulder and accidentally hitting someone as they turn around.'' | ||
− | *''An [[V9: Scout| Scout]] accidentally dropping | + | *''An [[V9: Scout| Scout]] accidentally dropping their [[V9: Large Thrown|tomahawk]] onto their own [[V9: Hit Locations|leg]].''}} |
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
{{V9 Striking Your Opponent}} | {{V9 Striking Your Opponent}} |
Revision as of 20:47, 24 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Friendly Fire
All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a strike may be ignored if both parties agree.
Examples of strikes that cannot be ignored:
- An Archer missing their target and accidentally striking an ally in the back.
- An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
- A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.
Examples of strikes that can be ignored:
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging