Difference between revisions of "V9: Friendly Fire"
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<onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>=== | <onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>=== | ||
− | All [[V9: Striking Your Opponent | + | All [[V9: Striking Your Opponent| strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a [[V9: Striking Your Opponent|strike]] may be ignored if both parties agree. |
{{V9 Example|text=''Examples of strikes that cannot be ignored:'' | {{V9 Example|text=''Examples of strikes that cannot be ignored:'' |
Revision as of 20:54, 23 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Friendly Fire
All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a strike may be ignored if both parties agree.
Examples of strikes that cannot be ignored:
- An Archer missing their target and accidentally striking an ally in the back.
- An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
- A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.
Examples of strikes that may be ignored:
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging