Difference between revisions of "Magic Ball (Type)"
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#* These weapons are exempt from a minimum foam depth for Strike-Legal. | #* These weapons are exempt from a minimum foam depth for Strike-Legal. | ||
# Will score a hit from any portion of the object. | # Will score a hit from any portion of the object. | ||
− | + | {{Play Test Rules | |
+ | |version=V8.5 | ||
+ | |text=These <span style="background-color: #FFFF00">projectiles</span> are thrown to represent various magical attacks and are <span style="background-color: #FFFF00">not considered weapons. They represent magical energy, motes of elemental force, alchemical mixtures, and the like.</span> | ||
+ | # Must be a spherical object at least 2.5” in diameter. | ||
+ | # Must have a streamer between 1” and 6” long. | ||
+ | # All parts must be Strike-Legal. | ||
+ | #* These <span style="background-color: #FFFF00">projectiles</span> are exempt from a minimum foam depth for Strike-Legal. | ||
+ | # May be covered in non-abrasive cloth tape instead of cloth. | ||
+ | #* <span style="background-color: #FFFF00">Duct tape may not be used as a cover.</span> | ||
+ | # Will score a hit from any portion of the object. | ||
+ | }} | ||
==Use== | ==Use== | ||
{| class="wikitable floatright" | {| class="wikitable floatright" |
Revision as of 15:35, 29 July 2022
For a listing of all magic and abilities of the magic ball type, see: Magic Balls
Construction
These are thrown to represent various magical attacks and are not projectile weapons but follow the same construction requirements except as noted below.
- Must be a spherical object at least 2.5” in diameter.
- Must have a streamer between 1” and 6” long.
- All parts must be Strike-Legal.
- These weapons are exempt from a minimum foam depth for Strike-Legal.
- Will score a hit from any portion of the object.
Use
Name | Color | School |
---|---|---|
Abeyance | Green | Subdual |
Entangle | Brown | Subdual |
Fireball | Red | Flame |
Force Bolt | Blue | Sorcery |
Iceball | White | Subdual |
Lightning Bolt | Yellow | Flame |
Phase Bolt | Grey | Sorcery |
Sphere of Annihilation | Black | Sorcery |
Suppression Bolt | Purple | Subdual |
Magic Balls which are thrown and strike a player or object can have various effects. Unless otherwise noted:
- A magic-user may physically carry only the number of Magic Balls purchased. Pages and other players may not carry extra Magic Balls for magic-users.
- Once a Magic Ball’s Incantation has been said, it is considered active until thrown or interrupted.
- A player may only have one Magic Ball active at a time.
- Magic Balls of the Subdual School have no effect on equipment that is not being carried.
- Example: You may not Iceball a player’s shield if it is not being wielded or carried by them.
- Magic Balls discharge after the first Player, Wielded Equipment, or Terrain they hit.
- Magic Balls affect only the player or object struck; Magic Balls are not engulfing unless noted.
- Barring any Enchantments or magical effects, garb strikes count as hitting the player if the Magic Ball would have continued on to hit the player.
- Example: You may not block Lightning Bolts with your cloak.
- Magic Balls do not damage armor unless otherwise noted.
- Magic Balls are not stopped by Protection from Projectiles, Missile Block, and other similar magic and abilities.
Additional notes:
- Effects and States caused by Magic Balls last 60 seconds.
- Starting an Incantation renders the player’s active Magic Balls inactive.
See Also
Magic Ball Block
Ancestral Armor
Harden
Greater Harden
Engulfing
Magic Balls |
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Bard: None Druid: Entangle 1 · Iceball 2 · Force Bolt 4 Healer: Entangle 2 . Iceball 3 . Abeyance 5 Wizard: Force Bolt 1 · Entangle 2 · Suppression Bolt 2 · Iceball 3 · Lightning Bolt 3 · Fireball 4 · Phase Bolt 5 · Sphere of Annihilation 6 |