Difference between revisions of "Grue"
From AmtWiki
m (new template) |
m |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Monster |
+ | |ruleset=Book of Grudges | ||
|picture=Grue | |picture=Grue | ||
|intro=Beware the deep darkness, for there you will find the Grue. Those who have seen a Grue cannot agree as to their appearance – four legs or two or none at all, toothy maw or vacant void, glowing red eyes or empty hollow sockets - but all will agree to stay out of the shadows, for the Grue will not approach open light. Entering the Underdark without a torch or lantern is a quick invitation to being devoured by an unseen Grue. | |intro=Beware the deep darkness, for there you will find the Grue. Those who have seen a Grue cannot agree as to their appearance – four legs or two or none at all, toothy maw or vacant void, glowing red eyes or empty hollow sockets - but all will agree to stay out of the shadows, for the Grue will not approach open light. Entering the Underdark without a torch or lantern is a quick invitation to being devoured by an unseen Grue. |
Revision as of 18:44, 26 April 2018
- Beware the deep darkness, for there you will find the Grue. Those who have seen a Grue cannot agree as to their appearance – four legs or two or none at all, toothy maw or vacant void, glowing red eyes or empty hollow sockets - but all will agree to stay out of the shadows, for the Grue will not approach open light. Entering the Underdark without a torch or lantern is a quick invitation to being devoured by an unseen Grue.
- — Book of Grudges
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Humanoid |
Level | 3 |
Power Rating | 2 |
Armor | 4 (Natural Invulnerability) |
Shields | None |
Weapons | Any Melee (Natural) |
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Amorphous (T)
- Imbue Weapon (T)
- Adrenaline (ex) Unlimited
- Blink (ex) 2/Life
Vulnerabilities
- None
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- Can not leave Darkness areas unless using Blink. Blink must begin and end in Darkness. Will not attack players carrying a Light Source.