Difference between revisions of "Werebat"

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===Description:===
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{{Monster
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
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|ruleset=Tales from the Vardo
 
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|picture=Werebat
===Garb:===
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|intro=See here, the man consumed by darkness, twisted by his own fell nature into something both less and more than human? This is the meaning of the Werebat card—the imbalance of light and dark inside a person and the lies use to trap ourselves. Have you been feeling guilty over something, perhaps? No? Perhaps you should …
Black bat wings or cape, bat-like mask or make-up.
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|name=Werebat
===Type:===
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|questtype=Battlegame
[[Mystical]] [[Humanoid]]
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|garb=
===Q/M Ratio:===
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* Bat wings or cape.
2/1
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* Bat mask or make-up.
===[[Armor]]:===
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|requirements=None
1 point Natural
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|type=Beast
===Weapons:===
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|power=1
Two short swords or melee daggers (Natural)
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|level=2
===Immunities:===
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|armor=None
[[Control]], [[Subdual]]
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|shields=None
===Natural Lives:===
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|weapons=[[Dagger]] {{NW}}, [[Short]] {{NW}}
3
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|abilities=
===Abilities & Traits:===
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* {{Immune|Command}} {{Trait}}
*[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames.
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* {{Immune|Subdual}} {{Trait}}
*[[Lair]]
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* [[Dive Attack]] {{Extraordinary}} 1/[[Life]]
*[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures.
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* [[Flight]] {{NAB}} Unlimited
*[[Natural Flight]]
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* [[Player Class]] ([[Peasant]]) {{Trait}} may begin each life as a Peasant. All armor, abilities, and traits (aside from this one) are lost as a Peasant, but Wereform may be resumed at any time by donning appropriate garb. Once Monster form is assumed, Peasant form may not be used again that life.
*[[Tough]]
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|vulns=
*[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat
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* [[Cursed]] {{Trait}}
into a normal [[Peasant]] for the remainder of that life.
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|notes=
 
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* None
==Levels:==
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}}
*1st* As above
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[[Category: Bats]]
*2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons.
 
*3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life)
 
*4th* Gains [[Aerial Superiority]] Trait
 
*5th* Touch of the Plague becomes (1/life)
 
*6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
 
 
 
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[[Monster List]]
 
 
 
[[Category:Dor Un Avathar Terms]]
 

Revision as of 18:51, 26 June 2018


See here, the man consumed by darkness, twisted by his own fell nature into something both less and more than human? This is the meaning of the Werebat card—the imbalance of light and dark inside a person and the lies use to trap ourselves. Have you been feeling guilty over something, perhaps? No? Perhaps you should …
Tales from the Vardo

Game Statistics

Garb
  • Silver sash
  • Bat wings or cape.
  • Bat mask or make-up.
Requirements None
Monster Type Beast
Level 2
Power Rating 1
Armor None
Shields None
Weapons Dagger (Natural), Short (Natural)

Abilities

Vulnerabilities

Special Notes