Difference between revisions of "Unicorn"
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*6th- [[Lost]] becomes (3/life) | *6th- [[Lost]] becomes (3/life) | ||
− | + | ==Player Notes== | |
In theory a peace-loving benign creature of great magical power. Should be role-played as such. Because if it isn't... if it gets in the hands of a power-mad competetive bastard, it is the sickest, most broken overpowered monster on this die of [[Darklord]] and the old [[Water Elemental]]. | In theory a peace-loving benign creature of great magical power. Should be role-played as such. Because if it isn't... if it gets in the hands of a power-mad competetive bastard, it is the sickest, most broken overpowered monster on this die of [[Darklord]] and the old [[Water Elemental]]. | ||
Revision as of 18:42, 9 November 2007
Contents
Unicorn
Description:
Unicorns resemble great white horses with a golden horn springing from their heads. They are kindhearted and will help those in need. They often shy away from violence.
Garb:
White hooded cloak and golden horn. White fur leggings. Suggested: as horselike as possible
Summoned By:
- Druid (6), Reincarnate
- Wizard (6), Transform
Type:
Q/M Ratio:
2/1
Armor:
none
Weapons:
Single short sword (Natural, Magical)
Immunities:
Control (save for Bardic Charm)
Natural Lives:
3
Abilities & Traits:
- Home Tree
- Many-Legged
- Strong
- Magic-Like Ability: Heal (Unlimited)
- Magic-Like Ability: Teleport (unlimited) Self Only. Requires the unicorn put its hood over its head in addition to the incantation.
Levels:
- 1st- As above
- 2nd- Gains Innate Magic-Like Ability: Resurrect (1/life). Requires bringing the dead to the unicorn's home tree and having target and unicorn touch the tree while casting the spell.
- 3rd- Resurrect becomes (2/life)
- 4th- Gains Innate Magic-Like Ability: Lost (1/life)
- 5th- Resurrect becomes (3/life)
- 6th- Lost becomes (3/life)
Player Notes
In theory a peace-loving benign creature of great magical power. Should be role-played as such. Because if it isn't... if it gets in the hands of a power-mad competetive bastard, it is the sickest, most broken overpowered monster on this die of Darklord and the old Water Elemental.
See, first off, infinite lives as long as their tree is intact. Which tree? They secretly choose a tree, any tree. Don't have to mark it. Maybe in El Paso this narrows it down to one or two, but in most parts of Amtgard this gives you something nigh impossible to track down. Even if you find the tree and break it they can always mend it. But you're not gonna find it.
Next, they can teleport. At will. None of this "arriving arriving" balance mechanism either. They (the player) wears a hood. If the hood is up, they are teleporting and "not there". I.e., immune to damage, etc. If it is down, they are there and can attack and be attacked.
So basically with a flip of an arm they can wink in and out of existance. A competent abuser and manage to flip down, stab, flip up in less than a second. If at all in doubt, he doesn't flip down. Worse, he can run at ya hood down (there), then seconds before you and he hit each other, hood up and nothing counts, then as he runs past, hood down, parting stab, hood up. A unicorn in this manner can easily destroy 20-30 armored opponents. We need to thank Bishop for demonstrating the evil of this monster. He will never be allowed to play one again.