Difference between revisions of "Presence (V7)"
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One of the Bardic spells. | One of the Bardic spells. | ||
==Spell Type== | ==Spell Type== | ||
− | [[Neutral School|Neutral]], self-targeting, [[Bard]] Lvl. 1 | + | [[Neutral School (V7)|Neutral]], self-targeting, [[Bard (V7)]] Lvl. 1 |
===Materials=== | ===Materials=== | ||
When used, the caster must tie a blue ribbon upon an arm. | When used, the caster must tie a blue ribbon upon an arm. | ||
===Effects=== | ===Effects=== | ||
− | Due to respect and awe for the position, all [[Barbarian|barbarians]] will not attack the caster during a life in which ''Presence'' is used. Also, due to professional respect, [[Druid|druids]] and [[Monk|monks]] of lower level than the caster will not attack the caster. | + | Due to respect and awe for the position, all [[Barbarian (V7)|barbarians]] will not attack the caster during a life in which ''Presence'' is used. Also, due to professional respect, [[Druid (V7)|druids]] and [[Monk (V7)|monks]] of lower level than the caster will not attack the caster. |
===Limitations=== | ===Limitations=== | ||
If the caster attacks or casts magic at a barbarian, monk, or druid who is affected by ''Presence'' that person may ignore the affects[''sic''] of the caster's ''Presence'' for the rest of the game. | If the caster attacks or casts magic at a barbarian, monk, or druid who is affected by ''Presence'' that person may ignore the affects[''sic''] of the caster's ''Presence'' for the rest of the game. | ||
==Notes== | ==Notes== | ||
− | Players that are [[Berserk|'''Berserk''']] ignore ''Presence''. | + | Players that are [[Berserk (V7)|'''Berserk''']] ignore ''Presence''. |
====Commentary==== | ====Commentary==== | ||
− | Depending on | + | Depending on Reeve decisions, some lands allow ''Presence'' to be activated at any time during a life, while others require the casting [[Bard (V7)]] to use it at the beginning of each life in which it is active. Check with local Reeves to see which variation your park observes. This uncertainty often results from the fact that ''Presence'' is a [[Neutral School (V7)|neutral magic]], yet bought in per life units. |
It is often considered to be implied by the wording of ''Presence'' that using it after having attacked an affected class without the magic active results in such players still not being immune to ''Presence'' unless attacked again while ''Presence'' is active. Again, this can vary by park, as it is not entirely clear in the rulebook wording. | It is often considered to be implied by the wording of ''Presence'' that using it after having attacked an affected class without the magic active results in such players still not being immune to ''Presence'' unless attacked again while ''Presence'' is active. Again, this can vary by park, as it is not entirely clear in the rulebook wording. | ||
− | + | [[Category:Previous Ruleset]] |
Latest revision as of 23:17, 18 December 2014
One of the Bardic spells.
Spell Type
Neutral, self-targeting, Bard (V7) Lvl. 1
Materials
When used, the caster must tie a blue ribbon upon an arm.
Effects
Due to respect and awe for the position, all barbarians will not attack the caster during a life in which Presence is used. Also, due to professional respect, druids and monks of lower level than the caster will not attack the caster.
Limitations
If the caster attacks or casts magic at a barbarian, monk, or druid who is affected by Presence that person may ignore the affects[sic] of the caster's Presence for the rest of the game.
Notes
Players that are Berserk ignore Presence.
Commentary
Depending on Reeve decisions, some lands allow Presence to be activated at any time during a life, while others require the casting Bard (V7) to use it at the beginning of each life in which it is active. Check with local Reeves to see which variation your park observes. This uncertainty often results from the fact that Presence is a neutral magic, yet bought in per life units.
It is often considered to be implied by the wording of Presence that using it after having attacked an affected class without the magic active results in such players still not being immune to Presence unless attacked again while Presence is active. Again, this can vary by park, as it is not entirely clear in the rulebook wording.