Difference between revisions of "Teleport (V7)"

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==Teleport (Spell, Sorcery)==
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==Teleport (Spell, [[Sorcery School (V7)|Sorcery]])==
  
 
====Incantation====
 
====Incantation====
 
Repeat loudly x5 “Teleport;” upon arrival loudly x5 "Arriving."
 
Repeat loudly x5 “Teleport;” upon arrival loudly x5 "Arriving."
This limitation is rather silly and I hope is only a poor interpretation of the spell based on a lack of spell description?
 
Why does a spell/innate ability require casting after it's effect has been completed? For balance, Teleport should make a loud popping noise-
 
flash of light too if your worried about deaf creatures- and STUN the targets/passengers for the remainder of the round(no SDCIWC bonuses, unable to act;Magical Items,INT & NON-, retain parrying defense ability).
 
 
 
====Range====
 
====Range====
Touch  
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Touch
 
====Effect====
 
====Effect====
(Willing, relatively stationary Target/Recipient or Self Only)
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Target goes to any one location of the caster's choice.  Cannot harm others nor be harmed during transit.  Treat as Out of Game until at location, and may not be affected until the final "Arriving" has been started. Example: A player casts Teleport and chooses as his destination the base of his enemy.  The enemy cannot notice his transit to the area, but does notice when he starts repeating "arriving" and may not affect him in any way until he finishes the final "arriving."
Recipient goes to any one location of the caster's choice, instantly and not traversing the area in between.
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  Example: A player casts Teleport and chooses as his destination the base of his enemy.  The enemy cannot notice his transit to the area, but does notice when he starts repeating "arriving" and may not affect him in any way until he finishes the final "arriving."
 
 
====Limitations====
 
====Limitations====
  Location must be a fixed location, cannot be something like "Where the bandits are hiding the captives": if this location is not known.   
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Must go straight to location.  Should quietly tell reeve or teammate destination.  May not be followed (Exception ~ [[Tracking (V7)]]).  Location must be a fixed location, cannot be something like "Where the bandits are hiding the captives": if this location is not known.  Cannot be used on unwilling targets and attempting to do so results in the spell being wasted.
  Cannot be used on unwilling targets and attempting to do so results in the spell being wasted.
 
  
 
===Who gets it?===
 
===Who gets it?===
[[Assassin]] can choose this as an Innate Ability at 3rd level.
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[[Assassin (V7)|Assassins]] receive this skill at 3rd level.
Also a 4th level [[Wizard]], 5th level [[Druid]], and 6th level [[Healer]] Spell? Spell Levels-please, with Classes Allowed for Spells
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Also a 5th level [[Druid (V7)]], 6th level [[Healer (V7)]], and 4th level [[Wizard (V7)]] spell.
  
 
===Monsters who teleport===
 
===Monsters who teleport===
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*[[Wraith]]
 
*[[Wraith]]
  
[[Category:Rulebook Terms]] [[Category: Druid Magic]] [[Category: Healer Magic]] [[Category: Wizard Magic]]
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[[Category:Previous Ruleset]]

Latest revision as of 21:16, 18 December 2014

Teleport (Spell, Sorcery)

Incantation

Repeat loudly x5 “Teleport;” upon arrival loudly x5 "Arriving."

Range

Touch

Effect

Target goes to any one location of the caster's choice. Cannot harm others nor be harmed during transit. Treat as Out of Game until at location, and may not be affected until the final "Arriving" has been started. Example: A player casts Teleport and chooses as his destination the base of his enemy. The enemy cannot notice his transit to the area, but does notice when he starts repeating "arriving" and may not affect him in any way until he finishes the final "arriving."

Limitations

Must go straight to location. Should quietly tell reeve or teammate destination. May not be followed (Exception ~ Tracking (V7)). Location must be a fixed location, cannot be something like "Where the bandits are hiding the captives": if this location is not known. Cannot be used on unwilling targets and attempting to do so results in the spell being wasted.

Who gets it?

Assassins receive this skill at 3rd level. Also a 5th level Druid (V7), 6th level Healer (V7), and 4th level Wizard (V7) spell.

Monsters who teleport