Difference between revisions of "Sphere of Annihilation"

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(Updated to V8.6.2 Sappy Two edition)
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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'''Sphere of Annihilation''' is a spell used by:
 
 
Sphere of Annihilation is a spell used by:
 
 
*6th Level [[Wizard]]s
 
*6th Level [[Wizard]]s
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{{ruleblock-start}}
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<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
 
|type=Magic Ball
 
|type=Magic Ball
 
|school=Sorcery
 
|school=Sorcery
|range=Ball
 
 
|incant=“The power of void is mine to evoke” x3
 
|incant=“The power of void is mine to evoke” x3
 
|materials=Black [[Magic Ball]]
 
|materials=Black [[Magic Ball]]
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# A [[shield]] struck is subject to [[Shield Destroying]].
 
# A [[shield]] struck is subject to [[Shield Destroying]].
 
# A player struck [[Death (Combat)|dies]] and is [[Cursed]].
 
# A player struck [[Death (Combat)|dies]] and is [[Cursed]].
|limit=
 
 
|note=Does not ignore [[Traits]], such as [[Missile Block]].
 
|note=Does not ignore [[Traits]], such as [[Missile Block]].
 
}}
 
}}
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</onlyinclude>
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
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{{Magic and Abilities}}
 
{{Spellballs}}
 
{{Spellballs}}
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]

Latest revision as of 16:48, 2 April 2025

Sphere of Annihilation is a spell used by:


Type
Magic Ball
School
Sorcery
Incantation
“The power of void is mine to evoke” x3
Materials
Black Magic Ball
Effects
Sphere of Annihilation ignores armor and enchantments and will have one of the following effects on the object first struck:
  1. A weapon struck is destroyed.
  2. A shield struck is subject to Shield Destroying.
  3. A player struck dies and is Cursed.
Notes
Does not ignore Traits, such as Missile Block.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure


Magic Balls
Anti-Paladin: Fireball 6

Druid: Entangle 1 · Force Bolt 2 · Iceball 4

Healer: Entangle 2 · Iceball 3 · Abeyance 5

Monk: Force Bolt 6 · Suppression Bolt 6

Wizard: Force Bolt 1 · Entangle 2 · Suppression Bolt 2 · Iceball 3 · Lightning Bolt 3 · Fireball 4 · Phase Bolt 5 · Sphere of Annihilation 6