Difference between revisions of "V9: Shoved"
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<onlyinclude>=====<u><big>[[V9: Shoved| Shoved]]</big></u>===== | <onlyinclude>=====<u><big>[[V9: Shoved| Shoved]]</big></u>===== | ||
− | Shoved players are [[V9: Forced Movement|forced to move]] a certain distance | + | Shoved players are [[V9: Forced Movement|forced to move]] a certain distance in a specified direction. |
− | *The distance they are required to move is indicated by the effect itself. | + | *The distance and direction they are required to move is indicated by the effect itself. |
*The effect ends when the target has moved the required distance away from their initial location. | *The effect ends when the target has moved the required distance away from their initial location. | ||
*The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster. | *The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster. | ||
</onlyinclude><br><br>{{V9 Keywords}} | </onlyinclude><br><br>{{V9 Keywords}} |
Latest revision as of 22:39, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Shoved
Shoved players are forced to move a certain distance in a specified direction.
- The distance and direction they are required to move is indicated by the effect itself.
- The effect ends when the target has moved the required distance away from their initial location.
- The effect will also end if the target becomes forced again by some other effect or reaches impassable and/or real life hazardous terrain that cannot be reasonably or safely bypassed while still moving away from the caster.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities