Difference between revisions of "V9: Class Armor"
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− | <onlyinclude> | + | <onlyinclude>====<u>[[V9: Class Armor| Class Armor]]</u>==== |
− | + | This denotes the maximum [[V9: Armor|armor]] point value the class may receive from Physical Armor. This limit is only applied after armor point totals are fully calculated and averaged. | |
− | < | + | '''Low Armor Compensation'''<br> |
− | *For example, | + | Some classes may be offered compensation in the form of extra [[V9: Ability|abilities]] whenever the player is wearing fewer armor points in each [[V9: Hit Location|hit location]] than the total available to them. The compensation gained depends on the combined total of all armor points gained from physical armor across all locations. |
− | {|style="border-style: solid; border-width: 5px; width: | + | |
− | !colspan="5" style="background-color:#414042; color:white; text-align:left" | ''Example Armor entry from | + | <ul><li>Armor point totals are calculated and compensation is locked in at the start of the game. Players may choose to play with less total armor points than they are actually wearing in order to receive compensation, as long as it does not create a situation where two visually similar hit locations have different maximum armor values. |
+ | *For instance, a player might choose to play with a reduced torso armor value in order to meet a 15pt threshold and get compensated; however if both their legs are similarly armored, they couldn't reduce one without also reducing the other.</li> | ||
+ | <li>[[V9: Damage| Damage]] and [[V9: Enchantments|enchantments]] during gameplay will not affect this compensation.</li> | ||
+ | <li>If physical armor must be [[V9: Physical Armor|added or removed mid-game]], bonuses are recalculated between lives and the player should [[V9: Honor System|do their best]] to inform [[V9: Rules Authorities| Rules Authorities]] and other players about the change.</li> | ||
+ | |||
+ | <li>For example, A [[V9: Warrior| Warrior]] player wearing 4 points on torso, 2 points on each arm, and 3 points on each leg would have 14pts total (4 + 2 + 2 + 3 + 3 = 14) and thus gain +1 use of Shake It Off as compensation for wearing less armor than what is available to their class.<br> | ||
+ | <small> | ||
+ | {|style="border-style: solid; border-width: 5px; width: 400"; class="wikitable v9basictable" | ||
+ | !colspan="5" style="background-color:#414042; color:white; text-align:left" | ''Example Armor entry from Warrior.'' | ||
|- | |- | ||
!colspan="2" style="text-align: right"|'''[[V9: Low Armor Compensation|Armor]]''' | !colspan="2" style="text-align: right"|'''[[V9: Low Armor Compensation|Armor]]''' | ||
− | |colspan="3" style="text-align: left"| | + | |colspan="3" style="text-align: left"| May wear up to 6pts of physical armor in each hit location. |
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− | |||
− | |||
− | |||
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− | < | + | <small>May gain 🌶️Low-Armor Compensation as indicated below.<br>- 21-30pts = No compensation.<br>- 11-20pts = +1 use of Shake It Off<br>- 0-10pts = +2 uses of Shake It Off |
− | + | |}</li></ul></small> | |
− | |||
− | <li> | ||
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
− | {{V9 | + | {{V9 Combat Classes}} |
Latest revision as of 02:07, 10 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Class Armor
This denotes the maximum armor point value the class may receive from Physical Armor. This limit is only applied after armor point totals are fully calculated and averaged.
Low Armor Compensation
Some classes may be offered compensation in the form of extra abilities whenever the player is wearing fewer armor points in each hit location than the total available to them. The compensation gained depends on the combined total of all armor points gained from physical armor across all locations.
- Armor point totals are calculated and compensation is locked in at the start of the game. Players may choose to play with less total armor points than they are actually wearing in order to receive compensation, as long as it does not create a situation where two visually similar hit locations have different maximum armor values.
- For instance, a player might choose to play with a reduced torso armor value in order to meet a 15pt threshold and get compensated; however if both their legs are similarly armored, they couldn't reduce one without also reducing the other.
- Damage and enchantments during gameplay will not affect this compensation.
- If physical armor must be added or removed mid-game, bonuses are recalculated between lives and the player should do their best to inform Rules Authorities and other players about the change.
- For example, A Warrior player wearing 4 points on torso, 2 points on each arm, and 3 points on each leg would have 14pts total (4 + 2 + 2 + 3 + 3 = 14) and thus gain +1 use of Shake It Off as compensation for wearing less armor than what is available to their class.
Example Armor entry from Warrior. Armor May wear up to 6pts of physical armor in each hit location. May gain 🌶️Low-Armor Compensation as indicated below.
- 21-30pts = No compensation.
- 11-20pts = +1 use of Shake It Off
- 0-10pts = +2 uses of Shake It Off
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