Difference between revisions of "Sandbox"
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− | [[ | + | '''Archetypes''' are [[Class abilities]] which modify base rules about their [[class]]. |
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+ | {{ruleblock-start}} | ||
+ | '''Archetypes:''' <onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude> | ||
+ | {{ruleblock-end|{{CurrentRulebookNumber}}}} | ||
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+ | <div style="max-width: 100%; margin: 1em 0em; padding: 1em 1em 2em 1em; background-color: #e5e9eb; border-style: groove; border-color: #305c4c; position: relative; display: inline-block; vertical-align: top; overflow: hidden;"> | ||
+ | {{Noticebox/Clarification}} | ||
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+ | * If an Archetype modifies an ability by adding a Charge value, it is generally not intended that the ability loses its other inherent qualities. For example, for a Marauder whose Insult is made 1/Life Charge x3, it is intended that that ability is still inherently [[Ambulant]]. [https://docs.google.com/document/d/1F0tiuX1cNTBqj4Y3SbRlpsXhASB25I8x6w9RJ7La7VE] | ||
+ | </div> |
Latest revision as of 17:23, 13 March 2025
Archetypes are Class abilities which modify base rules about their class.