Difference between revisions of "V9: Ability Name"

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Ability names exist in this ruleset in a strict form to support the execution of game mechanics; however they do not define how players must play and portray them in [[V9: Glossary#In-Character|in-character]]. With that in mind, the name listed here is the universal term all players must acknowledge regardless of whether they are playing the ability with a stereotypical presentation or something different.<br><br>
 
Ability names exist in this ruleset in a strict form to support the execution of game mechanics; however they do not define how players must play and portray them in [[V9: Glossary#In-Character|in-character]]. With that in mind, the name listed here is the universal term all players must acknowledge regardless of whether they are playing the ability with a stereotypical presentation or something different.<br><br>
  
{{V9 Example|text=''For example: Raj the Necromancer gloats over Veera: “You will not escape my lair! Not while the hands of the dead bind you where you stand! – Veera, I command thee to stop. I command thee to stop. I command thee to stop!''
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{{V9 Example|text=''For example: Raj the Necromancer gloats over Veera: "You will not escape my lair! Not while the hands of the dead bind you where you stand! – Veera, I command thee to stop. I command thee to stop. I command thee to stop!"''
  
''Veera, out-of-character, asks “What spell is that again?''
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''Veera, out-of-character, asks "What spell is that again?"''
  
''Raj replies, also out-of-character: [[V9: Hold Person| Hold Person]] ''
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''Raj replies, also out-of-character: "[[V9: Hold Person|Hold Person]]"''
  
''(Raj is not allowed to call the ability “Zombie Hands” since that is not the listed ability-name of the ability he used.)''
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''(Raj is not allowed to call the ability "Zombie Hands" since that is not the listed ability-name of the ability he used.)''
  
 
''Veera nods and then fulfills the effect of the ability by being [[V9: Stopped| Stopped]]. She also decides to [[V9: Roleplay|roleplay]] along with Raj’s improvised theme, swatting at her legs and emoting as though zombie hands were restraining her.''
 
''Veera nods and then fulfills the effect of the ability by being [[V9: Stopped| Stopped]]. She also decides to [[V9: Roleplay|roleplay]] along with Raj’s improvised theme, swatting at her legs and emoting as though zombie hands were restraining her.''

Latest revision as of 19:00, 15 December 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Name (Ability)

This is the name of the ability.

Ability names exist in this ruleset in a strict form to support the execution of game mechanics; however they do not define how players must play and portray them in in-character. With that in mind, the name listed here is the universal term all players must acknowledge regardless of whether they are playing the ability with a stereotypical presentation or something different.

For example: Raj the Necromancer gloats over Veera: "You will not escape my lair! Not while the hands of the dead bind you where you stand! – Veera, I command thee to stop. I command thee to stop. I command thee to stop!"

Veera, out-of-character, asks "What spell is that again?"

Raj replies, also out-of-character: "Hold Person"

(Raj is not allowed to call the ability "Zombie Hands" since that is not the listed ability-name of the ability he used.)

Veera nods and then fulfills the effect of the ability by being Stopped. She also decides to roleplay along with Raj’s improvised theme, swatting at her legs and emoting as though zombie hands were restraining her.

(Players are not required to play along with anyone’s alternate theming, however roleplaying cooperatively can allow everyone to experience their characters fantasies without writing hundreds of similar abilities with different names to fit various themes.)




General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary