Difference between revisions of "V9: Credits and Levels"
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''To support all this, [[V9: Kingdoms| Kingdoms]] and [[V9: Parks| Parks]] will often have Class Guilds and Guildmasters who can help guide players as they learn the ins and outs of their chosen class.''}} | ''To support all this, [[V9: Kingdoms| Kingdoms]] and [[V9: Parks| Parks]] will often have Class Guilds and Guildmasters who can help guide players as they learn the ins and outs of their chosen class.''}} | ||
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!colspan="3" style="background-color:#000000; color: white" | '''CREDITS TO LEVEL''' | !colspan="3" style="background-color:#000000; color: white" | '''CREDITS TO LEVEL''' | ||
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''If you have any questions about this, please contact the V9 Team or your Kingdom Rules Representative.''</div>}} | ''If you have any questions about this, please contact the V9 Team or your Kingdom Rules Representative.''</div>}} | ||
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</div></div></onlyinclude><br><br>{{V9 Classes}}[[Category: V9 Classes]] | </div></div></onlyinclude><br><br>{{V9 Classes}}[[Category: V9 Classes]] |
Latest revision as of 00:12, 16 November 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Credits and Levels
General Rules
In the game of Amtgard, players are able to earn experience (called Attendance Credits or just Credits) and use that to gain levels in the classes of their choice. Both combat and non-combat classes are able to gain levels this way.
Combat classes will gain extra combat abilities and unlock access to roleplay abilities as they level up, whereas levelling non-combat classes will only unlock access to roleplay abilities.
Players can earn one or more Attendance Credits each time they attend and sign-in to an Amtgard function. By logging into your Online Record Keeper (ORK), you can spend your accumulated credits to level up your classes as you see fit.
Levels are gained by the player, not the character
In Amtgard, class progress is tied to the player, not the character. All class levels listed on your ORK account are player-specific and can be immediately applied to any new characters you create. You do not need to level up classes for each new character. Likewise, you will never lose any progress if you stop playing a character or class for whatever reason.
Do I need to play a class to gain levels in it?
It is highly recommended, but not required, to actually play the combat classes that you are gaining levels in. Players are expected to know their own class rules on the battlefield and Rules Authorities may temporarily reduce a player’s level or ability selection if they demonstrates that they have not learned their own rules enough to participate and are actively placing that burden on others.
To support all this, Kingdoms and Parks will often have Class Guilds and Guildmasters who can help guide players as they learn the ins and outs of their chosen class.
CREDITS TO LEVEL | ||
---|---|---|
LEVEL | COST | TOTAL CREDITS REQUIRED |
Lv. 1 | 0 credits | 0 |
Lv. 2 | 2 Credits | 2 |
Lv. 3 | 3 Credits | 5 |
Lv. 4 | 4 Credits | 9 |
Lv. 5 | 5 Credits | 14 |
Lv. 6 | 6 Credits | 20 |
+1 Devotion | 20 Credits | 40, 60, 80 100, etc. |
Maximum Level
The maximum level for each class is six (6). Any credits invested in a class after that point will go towards earning Devotion ranks (see below).
Devotion Ranks
Devotion ranks can only be earned after attaining level 6 in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class.
Devotion Favors
Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in bard might carry a musical instrument with 3 gold music notes. A player with 5 devotion in warrior might have a sword with a purple crossguard and five gold stars.
To keep the presentation options open for customization, devotion favors are not reserved symbols - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal garb and accessories.
Credit Distribution Limits
Only one (1) regular Attendance Credit may be given on a single day, although Kingdoms may empower certain authorities to award bonus attendance credits according to their Corpora. Kingdoms may only award a maximum of four (4) bonus attendance credits per player in a single month and no more than one (1) bonus credit may be earned per one (1) regular attendance credit.
Developer Note:The above format for credit acquisition and level purchasing is pending further approval of the V9 ruleset and additional work from the ORK development team. As such, the ORK website will not be able to reflect the above changes to credits and leveling at this time.For the time being, use the ‘Total Credits’ column from the chart above to easily calculate your V9 levels from the data that already exists on your ORK page.
If you have any questions about this, please contact the V9 Team or your Kingdom Rules Representative.
Classes Credits and Levels · Combat Classes · Non-Combat Classes