Difference between revisions of "V9: Devotion Ranks"
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− | + | ===<u>[[V9: Devotion Ranks| Devotion Ranks]]</u>=== | |
− | [[File:23014---PlaceHolderImage4x3.jpg | thumb | A Devotion Favor]] | + | [[File:23014---PlaceHolderImage4x3.jpg | thumb | A Devotion Favor |link=V9: Devotion Ranks]] |
Devotion ranks can only be earned after attaining [[V9: Credits and Levels|level 6]] in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class. | Devotion ranks can only be earned after attaining [[V9: Credits and Levels|level 6]] in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class. | ||
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Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in [[V9: Bard|bard]] might carry a musical instrument with 3 gold music notes. A player with 5 devotion in [[V9: Warrior|warrior]] might have a sword with a purple crossguard and five gold stars. | Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in [[V9: Bard|bard]] might carry a musical instrument with 3 gold music notes. A player with 5 devotion in [[V9: Warrior|warrior]] might have a sword with a purple crossguard and five gold stars. | ||
− | To keep the presentation options open for customization, devotion favors are not [[V9: Reserved Symbols|reserved symbols]] - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal [[V9: Garb|garb]] and accessories.<br | + | To keep the presentation options open for customization, devotion favors are not [[V9: Reserved Symbols|reserved symbols]] - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal [[V9: Garb|garb]] and accessories.<br> |
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Latest revision as of 02:25, 13 November 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Devotion Ranks
Devotion ranks can only be earned after attaining level 6 in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class.
Devotion Favors
Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in bard might carry a musical instrument with 3 gold music notes. A player with 5 devotion in warrior might have a sword with a purple crossguard and five gold stars.
To keep the presentation options open for customization, devotion favors are not reserved symbols - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal garb and accessories.
Classes Credits and Levels · Combat Classes · Non-Combat Classes