Difference between revisions of "V9: Afraid"
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+ | <onlyinclude>=====<u><big>[[V9: Afraid| Afraid]]</big></u>===== | ||
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+ | A player who is Afraid of something cannot [[V9: Aggress|aggress]] against that thing and is [[V9: Forced Movement|forced]] to stay 20ft away unless they are unable to move or forced by some other effect. If an Afraid player is aggressed on by an enemy they are Afraid of, they may act as though they were not Afraid of them for the duration of the effect. | ||
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+ | </onlyinclude><br><br>{{V9 Keywords}} |
Latest revision as of 07:05, 7 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Afraid
A player who is Afraid of something cannot aggress against that thing and is forced to stay 20ft away unless they are unable to move or forced by some other effect. If an Afraid player is aggressed on by an enemy they are Afraid of, they may act as though they were not Afraid of them for the duration of the effect.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities