Difference between revisions of "V9: Invalid Obstructions"
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A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect. | A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed [[V9: Dagger|dagger]] being struck by a [[V9: Weapon Destroying| Weapon Destroying]] effect. | ||
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+ | For ambiguous incidents where identifying what 'would have been' hit is not so easy, such as two projectiles colliding mid-air, the players involved should do their best to resolve the situation quickly and in [[V9: Honor System |good faith]]. In the example presented here, this is usually done by simply disregarding both projectiles; however, this is not a rule and each case should still be considered independently. | ||
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{{V9 Striking Your Opponent}} | {{V9 Striking Your Opponent}} |
Latest revision as of 23:36, 26 September 2023
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Invalid Obstructions
An Invalid Obstruction occurs whenever a strike is blocked by something that is not allowed block or otherwise affect gameplay in such a manner. This includes but is not limited to: hair (ponytails, beards, etc), loose garb, bulky or protruding armor & accessories, unwielded equipment, non-equipment items such as water bottles, and so on.
A strike that is prevented from making contact due to an Invalid Obstruction counts as a valid strike against whatever would have been hit if the obstruction was not there, as well as a strike against the obstructing object itself if it is able to be affected, such as a sheathed dagger being struck by a Weapon Destroying effect.
For ambiguous incidents where identifying what 'would have been' hit is not so easy, such as two projectiles colliding mid-air, the players involved should do their best to resolve the situation quickly and in good faith. In the example presented here, this is usually done by simply disregarding both projectiles; however, this is not a rule and each case should still be considered independently.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging