Difference between revisions of "V9: Friendly Fire"
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{{V9}} | {{V9}} | ||
− | <onlyinclude>===<u>Friendly Fire</u>=== | + | <onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>=== |
− | All [[V9: Striking Your Opponent#Valid | + | All [[V9: Striking Your Opponent#Valid Strikes| strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. The only exception is that a player can never harm themselves with their own melee weapons unless they actually wish to do so. |
− | + | Any contact that was <u>not intended</u> to be a strike may always be ignored if both parties agree. | |
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− | Examples of strikes that | + | {{V9 Example|text=''Examples of strikes that <u>cannot</u> be ignored:'' |
− | *A [[V9: Warrior| Warrior]] tapping an ally with their [[V9: Short|sword]] to get their attention. | + | *''An [[V9: Archer| Archer]] missing their target and accidentally striking an ally in the back.'' |
− | *A [[V9: | + | *''An [[V9: Assassin| Assassin]] sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.'' |
− | *An [[V9: Scout| Scout]] accidentally dropping | + | *''A [[V9: Barbarian| Barbarian]]'s [[V9: Rocks|rock]] bouncing off an enemy's shield and rolling back to hit themselves.'' |
+ | *''A [[V9: Monk| Monk]] unknowingly striking an ally with the other end of their quarterstaff while making an attack. | ||
+ | |||
+ | ''Examples of strikes that <u>can</u> be ignored:'' | ||
+ | *''A [[V9: Warrior| Warrior]] tapping an ally with their [[V9: Short|sword]] to get their attention.'' | ||
+ | *''A [[V9: Paladin| Paladin]] resting their [[V9: Reach|spear]] over their shoulder and accidentally hitting someone as they turn around.'' | ||
+ | *''An [[V9: Scout| Scout]] accidentally dropping their [[V9: Large Thrown|tomahawk]] onto their own [[V9: Hit Locations|leg]].'' | ||
+ | *''An [[V9: Anti-Paladin| Anti-Paladin]] with a [[V9: Multi-Ended Weapons|double-ended weapon]] accidentally striking an ally behind them while pulling back from a big thrust.}} | ||
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
{{V9 Striking Your Opponent}} | {{V9 Striking Your Opponent}} |
Latest revision as of 10:00, 27 September 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Friendly Fire
All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. The only exception is that a player can never harm themselves with their own melee weapons unless they actually wish to do so.
Any contact that was not intended to be a strike may always be ignored if both parties agree.
Examples of strikes that cannot be ignored:
- An Archer missing their target and accidentally striking an ally in the back.
- An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
- A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.
- A Monk unknowingly striking an ally with the other end of their quarterstaff while making an attack.
Examples of strikes that can be ignored:
- A Warrior tapping an ally with their sword to get their attention.
- A Paladin resting their spear over their shoulder and accidentally hitting someone as they turn around.
- An Scout accidentally dropping their tomahawk onto their own leg.
- An Anti-Paladin with a double-ended weapon accidentally striking an ally behind them while pulling back from a big thrust.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging