Difference between revisions of "V9: Held"

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<noinclude>{{V9}}</noinclude>
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{{V9}}
===Held===
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<onlyinclude>====<u>Held</u>====
Anything carried using one or more hands is considered Held.
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Anything [[V9: Carried|carried]] using one or more hands is considered ''Held''.
<noinclude>{{V9 Universal Equipment Rules (Gameplay)}}</noinclude>
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<blockquote>
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=====<u>Free Hand</u>=====
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Also known as an 'Open Hand', a Free Hand is the hand of an [[V9: Wounds|unwounded]] arm, which is not holding any [[V9: Equipment|equipment]] other than [[V9: Material Components|material components]] required by the action.
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Free Hands are most often required to [[V9: Casting|cast]] abilities and interact with [[V9: Objectives|game objectives]].
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*[[V9: Bucklers| Bucklers]], [[V9: Small Shields| Small Shields]], and [[V9: Magic Staff|Magic Staves]] will not count against a Free Hand, even while holding the handle.
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*[[V9: Medium Shields|Medium]], [[V9: Large Shields|Large]], and [[V9: Tower Shields| Tower Shields]] that are held in hand or worn on an arm will always take up the respective Free Hand, even if they are not actively being wielded or held in hand. The same is true for all sizes of [[V9: Madu|Madu]].
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*[[V9: Ability|Abilities]] marked with ⬗ in [[V9: Class Customization|class customization]] do not require a free hand for that class to use.</blockquote>
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</onlyinclude><br>
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{{V9 Equipment Use}}

Latest revision as of 07:06, 4 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Held

Anything carried using one or more hands is considered Held.

Free Hand

Also known as an 'Open Hand', a Free Hand is the hand of an unwounded arm, which is not holding any equipment other than material components required by the action.

Free Hands are most often required to cast abilities and interact with game objectives.


Equipment Use Terms
Carried · Held / Free Hand · Worn · Wielded · Unwielded · Unattended · Destroyed
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary