Difference between revisions of "V9: Held"
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− | Anything carried using one or more hands is considered Held. | + | <onlyinclude>====<u>Held</u>==== |
− | < | + | Anything [[V9: Carried|carried]] using one or more hands is considered ''Held''. |
+ | <blockquote> | ||
+ | =====<u>Free Hand</u>===== | ||
+ | Also known as an 'Open Hand', a Free Hand is the hand of an [[V9: Wounds|unwounded]] arm, which is not holding any [[V9: Equipment|equipment]] other than [[V9: Material Components|material components]] required by the action. | ||
+ | |||
+ | Free Hands are most often required to [[V9: Casting|cast]] abilities and interact with [[V9: Objectives|game objectives]]. | ||
+ | *[[V9: Bucklers| Bucklers]], [[V9: Small Shields| Small Shields]], and [[V9: Magic Staff|Magic Staves]] will not count against a Free Hand, even while holding the handle. | ||
+ | *[[V9: Medium Shields|Medium]], [[V9: Large Shields|Large]], and [[V9: Tower Shields| Tower Shields]] that are held in hand or worn on an arm will always take up the respective Free Hand, even if they are not actively being wielded or held in hand. The same is true for all sizes of [[V9: Madu|Madu]]. | ||
+ | *[[V9: Ability|Abilities]] marked with ⬗ in [[V9: Class Customization|class customization]] do not require a free hand for that class to use.</blockquote> | ||
+ | </onlyinclude><br> | ||
+ | {{V9 Equipment Use}} |
Latest revision as of 07:06, 4 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Held
Anything carried using one or more hands is considered Held.
Free Hand
Also known as an 'Open Hand', a Free Hand is the hand of an unwounded arm, which is not holding any equipment other than material components required by the action.
Free Hands are most often required to cast abilities and interact with game objectives.
- Bucklers, Small Shields, and Magic Staves will not count against a Free Hand, even while holding the handle.
- Medium, Large, and Tower Shields that are held in hand or worn on an arm will always take up the respective Free Hand, even if they are not actively being wielded or held in hand. The same is true for all sizes of Madu.
- Abilities marked with ⬗ in class customization do not require a free hand for that class to use.
Equipment Use Terms Carried · Held / Free Hand · Worn · Wielded · Unwielded · Unattended · Destroyed
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators