Difference between revisions of "V9: Friendly Fire"

From AmtWiki
(Initial creation)
 
m
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>{{V9}}{{V9 Combat}}</noinclude>
+
{{V9}}
====Friendly Fire====
+
<onlyinclude>===<u>[[V9: Friendly Fire| Friendly Fire]]</u>===
All [[V9: Striking Your Opponent|Strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a Strike may be ignored if both parties agree.
+
All [[V9: Striking Your Opponent#Valid Strikes| strikes]] initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. The only exception is that a player can never harm themselves with their own melee weapons unless they actually wish to do so.
  
:Examples of Strikes that may be ignored include: a [[V9: Wizard| Wizard]] tossing a [[V9: Fireball| Fireball]] back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an [[V9: Assassin| Assassin]] dropping their kunai into their own leg.
+
Any contact that was <u>not intended</u> to be a strike may always be ignored if both parties agree.
 +
 
 +
{{V9 Example|text=''Examples of strikes that <u>cannot</u> be ignored:''
 +
*''An [[V9: Archer| Archer]] missing their target and accidentally striking an ally in the back.''
 +
*''An [[V9: Assassin| Assassin]] sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.''
 +
*''A [[V9: Barbarian| Barbarian]]'s [[V9: Rocks|rock]] bouncing off an enemy's shield and rolling back to hit themselves.''
 +
*''A [[V9: Monk| Monk]] unknowingly striking an ally with the other end of their quarterstaff while making an attack.
 +
 
 +
''Examples of strikes that <u>can</u> be ignored:''
 +
*''A [[V9: Warrior| Warrior]] tapping an ally with their [[V9: Short|sword]] to get their attention.''
 +
*''A [[V9: Paladin| Paladin]] resting their [[V9: Reach|spear]] over their shoulder and accidentally hitting someone as they turn around.''
 +
*''An [[V9: Scout| Scout]] accidentally dropping their [[V9: Large Thrown|tomahawk]] onto their own [[V9: Hit Locations|leg]].''
 +
*''An [[V9: Anti-Paladin| Anti-Paladin]] with a [[V9: Multi-Ended Weapons|double-ended weapon]] accidentally striking an ally behind them while pulling back from a big thrust.}}
 +
</onlyinclude><br><br>
 +
{{V9 Striking Your Opponent}}

Latest revision as of 10:00, 27 September 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Friendly Fire

All strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. The only exception is that a player can never harm themselves with their own melee weapons unless they actually wish to do so.

Any contact that was not intended to be a strike may always be ignored if both parties agree.

Examples of strikes that cannot be ignored:
  • An Archer missing their target and accidentally striking an ally in the back.
  • An Assassin sneaking up and backstabbing someone who they believed was an enemy but turns out to be an ally.
  • A Barbarian's rock bouncing off an enemy's shield and rolling back to hit themselves.
  • A Monk unknowingly striking an ally with the other end of their quarterstaff while making an attack.

Examples of strikes that can be ignored:



Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary