Difference between revisions of "Refresh"

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(8.6.3 audit and update)
 
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This [[Ability]] may be used X number of times per Refresh.<br>  
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==Rules of Play==
You start the game with a full set of these ‘per refresh’ Abilities, but they are only refiled when a [[Reeve]] announces a Refresh.
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{{ruleblock-start}}'''Refresh:''' <onlyinclude>How and when per-Refresh [[abilities]] are returned to full uses in [[Game Type|Class]] games. This could be none, every 30 minutes, when teams rotate, when a point is scored, or something else. Refreshes should be infrequent in order to encourage players to use their per-Refresh abilities tactically and thoughtfully.</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
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{{Battlegame Components}}
[[Category:Rulebook Terms]]
 
[[Category:Battlegame Rules]]
 

Latest revision as of 03:05, 19 March 2025

Rules of Play

Refresh: How and when per-Refresh abilities are returned to full uses in Class games. This could be none, every 30 minutes, when teams rotate, when a point is scored, or something else. Refreshes should be infrequent in order to encourage players to use their per-Refresh abilities tactically and thoughtfully.
Battlegame Components
Lives · Respawn · Base · Game Type · Teams · Objectives · Refresh · Scenario Rules
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure