Difference between revisions of "Snaring Vines"

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Grasping Tentacles is a spell used by:
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Snaring Vines is a spell used by:
 
*6th Level [[Druid]]s
 
*6th Level [[Druid]]s
  
{|class="wikitable"
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{{rule|<onlyinclude>
! [[Type]]
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{{Ability
| [[Enchantment (Type)|Enchantment]]
+
|ruleset=V8
|-
+
|type=Enchantment
! [[School]]
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|school=Command
| [[Command (School)|Command]]
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|range=Self
|-
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|incant=“The hands of the earth rise to your bidding” x3
! [[Range]]
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|materials=Three [[Enchantment Strip|red strip]]s
| Self
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|effect=Bearer may cast [[Hold Person]] ([[m]]) by incanting ''“<Player> stop at my command.”'' and removing an [[enchantment strip]]. Enchantment is removed when the last strip is removed.
|-
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}}
![[Incantation]]
 
| “The hands of the earth rise to your bidding” x3
 
|-
 
![[Materials]]
 
| 5 [[Enchantment Strip|Red strip]]s
 
|-
 
! [[Effect]]s
 
| Bearer is [[Stopped]].
 
  
Bearer may cast [[Hold Person]] by announcing '''“<Player> stop at my command.”'''
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</onlyinclude>|{{CurrentRulebookNumber}}}}
 
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{{Magic and Abilities}}
Bearer must remove an [[Enchantment strip]] after each use of [[Hold Person]].
 
|-
 
! Limitations or Restrictions
 
|
 
|-
 
! Notes
 
| Grasping Tentacles is removed when the last strip is removed.
 
|-
 
|}
 
'''''See Also:'''''
 
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 
*[[Magic and Abilities]] for a list of all magic and abilities.
 
 
 
[[Category:Rulebook Terms]]
 
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
[[Category:Enchantment]]
 
[[Category:Command Magic]]
 

Latest revision as of 16:28, 2 April 2025

Snaring Vines is a spell used by:

Type
Enchantment
School
Command
Range
Self
Incantation
“The hands of the earth rise to your bidding” x3
Materials
Three red strips
Effects
Bearer may cast Hold Person (m) by incanting “<Player> stop at my command.” and removing an enchantment strip. Enchantment is removed when the last strip is removed.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure