Difference between revisions of "6.0 Rulebook"

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''Preceded by [[5.0 Rulebook]]. Superseded by [[6.1 Rulebook]].''
 
''Preceded by [[5.0 Rulebook]]. Superseded by [[6.1 Rulebook]].''
  
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[http://www.amtgard-eh.com/gallery/Archives/AmtgardRulebooks/AmtgardRules6.0.pdf 6.0 PDF]  
 
[http://www.amtgard-eh.com/gallery/Archives/AmtgardRulebooks/AmtgardRules6.0.pdf 6.0 PDF]  
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Latest revision as of 17:54, 13 July 2018

Broom.jpg This article may require cleanup. The specific problem is: layout needs to be standardized for old rulebook pages. Relevant discussion may be found on the talk page. Please help improve this article if you can. (April 2016)


Preceded by 5.0 Rulebook. Superseded by 6.1 Rulebook.

The sixth edition of the "Amtgard: Handbook on the Rules of Play".

The longest serving Rulebook of the game, for well over a decade, from October of 1993 to April 2005.

Major changes from 5.0 included standardizing Bard as a magic spellcasting class, eliminating the last remaining guildmaster perks, and general cleaning up and standardizing.

Class Requirements

  • Anti-Paladin: Must have a black phoenix openly displayed on their clothing or armor.
  • Archer: Any tunic, and a bow is required.
  • Assassin: Mask that covers the mouth and nose, headbands of the appropriate color are required after first level.
  • Barbarian: Blue or brown cloth (earth tones), leather, fur, grasses, flowers, leaves, reeds, wood, native and aboriginal jewelry and decorations, etc.
  • Bard: Bardic blue worn on or with a bright tunic (white, yellow, orange, etc.). Bards must carry a musical instrument.
  • Druid: Brown robe, sash, or belt. Magical symbols and devices are encouraged.
  • Healer: Red sash or baldric. Magical symbols and devices are encouraged.
  • Monk: Grey belt or sash at first level, and black belt or sash at higher levels.
  • Paladin: Must have a white phoenix device openly displayed on their clothing or armor.
  • Scout: Green tunic or visible green sash.
  • Warrior: A tunic or armor must be worn.
  • Wizard: Yellow belt or sash. Long robes, hoods and magical devices are encouraged.

6.0 PDF

Rulebooks used in Amtgard
Early Editions: 1.0 · 2.0 · 3.0 · 4.0 · 5.0

6th Edition: 6.0 · 6.1 · 6.5.3

7th Edition: 7.0 · 7.1 · 7.2 · 7.5 · 7.6 · 7.7

8th Edition: 8.0 · 8.6.2