Difference between revisions of "Werebat"

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(New page: Werebat Description: These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far mo...)
 
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Werebat
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{{Monster
Description:
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|ruleset=Tales from the Vardo
 
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|picture=Werebat
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
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|intro=See here, the man consumed by darkness, twisted by his own fell nature into something both less and more than human? This is the meaning of the Werebat card—the imbalance of light and dark inside a person and the lies use to trap ourselves. Have you been feeling guilty over something, perhaps? No? Perhaps you should …
Garb:
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|name=Werebat
 
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|questtype=Battlegame
Black bat wings or cape, bat-like mask or make-up.
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|garb=
Type:
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* Bat wings or cape.
 
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* Bat mask or make-up.
Mystical Humanoid
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|requirements=None
Q/M Ratio:
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|type=Beast
 
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|power=1
2/1
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|level=2
Armor:
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|armor=None
 
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|shields=None
1 point Natural
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|weapons=[[Dagger]] {{NW}}, [[Short]] {{NW}}
Weapons:
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|abilities=
 
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* {{Immune|Command}} {{Trait}}
Two short swords or melee daggers (Natural)
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* {{Immune|Subdual}} {{Trait}}
Immunities:
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* [[Dive Attack]] {{Extraordinary}} 1/[[Life]]
 
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* [[Flight]] {{NAB}} Unlimited
Control, Subdual
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* [[Player Class]] ([[Peasant]]) {{Trait}} may begin each life as a Peasant. All armor, abilities, and traits (aside from this one) are lost as a Peasant, but Wereform may be resumed at any time by donning appropriate garb. Once Monster form is assumed, Peasant form may not be used again that life.
Natural Lives:
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|vulns=
 
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* [[Cursed]] {{Trait}}
3
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|notes=
Abilities & Traits:
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* None
 
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}}
    * Conversion (1/game) This ability may be removed by the Reeve for normal battlegames.
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[[Category: Bats]]
    * Lair
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[[Category: Lycanthropes]]
    * Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures.
 
    * Natural Flight
 
    * Tough
 
    * Vulnerability: Altered Effect Cure Disease turns a werebat
 
 
 
into a normal Peasant for the remainder of that life.
 
Levels:
 
 
 
1st As above
 
 
 
2nd Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
 
 
 
3rd Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
 
 
 
4th Gains Aerial Superiority? Trait
 
 
 
5th Touch of the Plague becomes (1/life)
 
 
 
6th Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
 

Latest revision as of 15:51, 27 June 2018


See here, the man consumed by darkness, twisted by his own fell nature into something both less and more than human? This is the meaning of the Werebat card—the imbalance of light and dark inside a person and the lies use to trap ourselves. Have you been feeling guilty over something, perhaps? No? Perhaps you should …
Tales from the Vardo

Game Statistics

Garb
  • Silver sash
  • Bat wings or cape.
  • Bat mask or make-up.
Requirements None
Monster Type Beast
Level 2
Power Rating 1
Armor None
Shields None
Weapons Dagger (Natural), Short (Natural)

Abilities

Vulnerabilities

Special Notes