Difference between revisions of "Steal Life Essence"

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*5th Level [[Healer]]s
 
*5th Level [[Healer]]s
 
*5th Level [[Wizard]]s
 
*5th Level [[Wizard]]s
 
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{{ruleblock-start}}
{|class="wikitable"
+
<onlyinclude>
! [[Type]]
+
{{Ability
| [[Verbal (Type)|Verbal]]
+
|ruleset=V8
|-
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|type=Verbal
! [[School]]
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|school=Death
| [[Death (School)|Death]]
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|range=Touch
|-
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|incant=“Steal life”
! [[Range]]
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|effect=Caster may heal a [[wound]] or instantly [[Charge]] an [[ability]]. May only be used on a dead player. That player is [[Cursed]].
| Touch
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|limit= Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.  
|-
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|note=In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.
![[Incantation]]
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}}
| “Steal life”
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</onlyinclude>
|-
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
![[Materials]]
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{{Magic and Abilities}}
| None
 
|-
 
! [[Effect]]s
 
| Caster may heal a [[Wound]] or instantly [[Charge]] an [[ability]].
 
|-
 
! Limitations or Restrictions
 
| May only be used on a dead player.
 
 
 
That player is [[Cursed]].
 
 
 
Does not work on Cursed players.
 
|-
 
! Notes
 
|
 
|-
 
|}
 
'''''See Also:'''''
 
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 
*[[Magic and Abilities]] for a list of all magic and abilities.
 
 
 
[[Category:Rulebook Terms]]
 
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Anti-Paladin Abilities]]
 
[[Category:Anti-Paladin Abilities]]
[[Category:Verbal]]
 
[[Category:Death Magic]]
 

Latest revision as of 16:49, 2 April 2025

Steal Life Essence is a spell used by:


Type
Verbal
School
Death
Range
Touch
Incantation
“Steal life”
Effects
Caster may heal a wound or instantly Charge an ability. May only be used on a dead player. That player is Cursed.
Limitations or Restrictions
Does not work on Cursed players. The caster does not gain the effect if the dead player is unaffected.
Notes
In order to charge an ability, the name of the ability being charged must still be stated immediately after the incantation.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure