Difference between revisions of "Naturalize Magic"

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(Updated to V8.6.2 Sappy Two edition)
(8.6.3 audit)
 
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{{Playtest|rule=Updated as of November 3rd, 2024}}
 
 
 
Naturalize Magic is a spell used by:
 
Naturalize Magic is a spell used by:
 
*6th Level [[Druid]]s
 
*6th Level [[Druid]]s
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 +
{{rule|<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
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|range=Self
 
|range=Self
 
|incant=“I shall restore the balance” x3
 
|incant=“I shall restore the balance” x3
|materials=Five [[Enchantment Strip|Red strip]]s
+
|materials=Three [[Enchantment Strip|Red strip]]s
|effect=Bearer may cast [[Dispel Magic]] ([[m]]) by announcing “<Player> thou art dispelled” and removing an enchantment strip. Enchantment is removed when the last strip is removed.
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|effect=Bearer may cast [[Dispel Magic]] ([[m]]) by incanting “<Player> thou art dispelled” and removing an enchantment strip. Enchantment is removed when the last strip is removed.
|limit=
 
|note=
 
 
}}
 
}}
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</onlyinclude>|{{CurrentRulebookNumber}}}}
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{{Magic and Abilities}}
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]

Latest revision as of 00:51, 29 March 2025

Naturalize Magic is a spell used by:

Type
Enchantment
School
Sorcery
Range
Self
Incantation
“I shall restore the balance” x3
Materials
Three Red strips
Effects
Bearer may cast Dispel Magic (m) by incanting “<Player> thou art dispelled” and removing an enchantment strip. Enchantment is removed when the last strip is removed.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure