Difference between revisions of "Experienced"

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'''[[Type]]: [[Neutral (Type)|Neutral]]'''<br>
+
'''Experienced''' is a spell used by:
'''[[School]]: [[Neutral (School)|Neutral]]'''<br>
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*1st Level [[Bard]]s
'''[[Range]]: -'''<br>
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*1st Level [[Druid]]s
 
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*1st Level [[Healer]]s
'''[[Incantation]]:'''<br>
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*1st Level [[Wizard]]s
None<br>
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{{ruleblock-start}}
 
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<onlyinclude>
'''[[Materials]]:'''<br>
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{{Ability
None<br>
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|ruleset=V8
 
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|type=Neutral
'''[[Effect]]s:'''<br>
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|school=Neutral
A single per-life [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency.<br>
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|effect=A single [[per-life]] [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency '''OR''' a single [[refresh|per-refresh]] Verbal purchased becomes [[Charge]] x10 in addition to the normal frequency. This Verbal must be determined before the game begins and cannot be changed.
'''OR''' a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency.<br>
+
|limit=[[Verbal]] must be 4th [[level]] or lower.
This Verbal must be determined before the game begins and cannot be changed.<br>
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}}
 
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</onlyinclude>
'''Limitations or Restrictions:'''<br>
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
[[Verbal]] must be 4th [[level]] or lower.<br>
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{{Magic and Abilities}}
 
 
'''Notes:'''<br>
 
None<br>
 
 
 
'''Used by:'''<br>
 
1st Level [[Bard]]<br>
 
1st Level [[Druid]]<br>
 
1st Level [[Healer]]<br>
 
1st Level [[Wizard]]<br>
 
 
 
[[Abilities Format Key]]
 
[[Category:Rulebook Terms]]
 
 
[[Category:Bard Magic]]
 
[[Category:Bard Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
[[Category:Neutral Type]]
 
[[Category:Neutral Magic]]
 

Latest revision as of 04:42, 27 March 2025

Experienced is a spell used by:


Type
Neutral
School
Neutral
Effects
A single per-life Verbal purchased becomes Charge x5 in addition to the normal frequency OR a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency. This Verbal must be determined before the game begins and cannot be changed.
Limitations or Restrictions
Verbal must be 4th level or lower.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure