Difference between revisions of "Stopped"

From AmtWiki
m
(8.6.3 audit)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
From the [[Rulebook]]:
 
From the [[Rulebook]]:
  
Player may not move their feet. Unless otherwise noted [[Magic and Abilities]] such as [[Teleport]], [[Blink]], [[Lost]], [[Banish]], etc. which allow or require movement fail when targeting a Stopped player.
+
{{rule|<onlyinclude>Player may not move their feet. [[Abilities]] that allow or require movement fail only if they are cast while the target is Stopped. If an [[Enchantment]] effect activates while a player is Stopped, the activated effect is still applied but cannot be completed until the Stopped State ends. '''Example:''' A player is enchanted with [[Gift of Air]] and is later Stopped, then hit with a [[melee weapon]]. They remain Stopped for the duration of the Stopped effect, then may choose to return to base.</onlyinclude>|{{CurrentRulebookNumber}}}}
  
[[Category:Rulebook Terms]]
+
{{States}}
[[Category:States]]
 
[[Category:V8 States]]
 

Latest revision as of 19:35, 19 March 2025

From the Rulebook:

Player may not move their feet. Abilities that allow or require movement fail only if they are cast while the target is Stopped. If an Enchantment effect activates while a player is Stopped, the activated effect is still applied but cannot be completed until the Stopped State ends. Example: A player is enchanted with Gift of Air and is later Stopped, then hit with a melee weapon. They remain Stopped for the duration of the Stopped effect, then may choose to return to base.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions