Difference between revisions of "Capture the Flag"

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===Capture the Flag===
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__TOC__
Two or more teams compete to secure a flag at their base in order to score points. First team to three points wins. The flag is considered a game object. This game is fun to play in the woods or other areas with interesting terrain.
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==Rules of Play==
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{{ruleblock-start}}'''Capture the Flag:''' <onlyinclude>Two or more teams compete to secure a flag at their base in order to score points. First team to three points wins. The flag is considered a game object. This game is fun to play in the woods or other areas with interesting terrain.
 
*Teams: 2+
 
*Teams: 2+
 
*Lives: Unlimited
 
*Lives: Unlimited
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*Objective: Bring the game flag to your base and hold it there for five seconds in order to score a point. Once a point is scored all teams reset to their bases.
 
*Objective: Bring the game flag to your base and hold it there for five seconds in order to score a point. Once a point is scored all teams reset to their bases.
 
*Refresh: Every 45 minutes of play time.
 
*Refresh: Every 45 minutes of play time.
*Types Best Supported: All
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*Types Best Supported: All</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
  
Possible Options:  
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==Possible Options: ==
  
1.Use a person as a live flag.
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#Use a person as a live flag.
 
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#Require the flag to be held for a certain period of time.
2.Require the flag to be held for a certain period of time.
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#Speed Flag (Warsong Gulch) –  a point is scored when both flags are brought to base
 
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#If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.
3.Speed Flag (Warsong Gulch) –  a point is scored when both flags are brought to base
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#Have multiple flags in the center of the field, or scattered around
 
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#Flags are heavy, players must walk
4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that  
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#Flags are weapons
got rolled has a chance to recapture a flag.
 
 
 
5.Have multiple flags in the center of the field, or scattered around
 
 
 
6.Flags are heavy, players must walk
 
 
 
7.Flags are weapons
 
  
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==Links==
 
(source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)''
 
(source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)''
[[Category:Rulebook Terms]]
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{{Battlegame Examples}}

Latest revision as of 03:54, 19 March 2025

Rules of Play

Capture the Flag: Two or more teams compete to secure a flag at their base in order to score points. First team to three points wins. The flag is considered a game object. This game is fun to play in the woods or other areas with interesting terrain.
  • Teams: 2+
  • Lives: Unlimited
  • Respawn: Instant at base
  • Players: 5+ per team
  • Objective: Bring the game flag to your base and hold it there for five seconds in order to score a point. Once a point is scored all teams reset to their bases.
  • Refresh: Every 45 minutes of play time.
  • Types Best Supported: All

Possible Options:

  1. Use a person as a live flag.
  2. Require the flag to be held for a certain period of time.
  3. Speed Flag (Warsong Gulch) – a point is scored when both flags are brought to base
  4. If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.
  5. Have multiple flags in the center of the field, or scattered around
  6. Flags are heavy, players must walk
  7. Flags are weapons

Links

(source, Azus' game book (which is an update of Grix's, which is an update of the Iron Mountains', which came from God)

Battlegame Examples
Capture the Flag · Ditching · Ring The Bell · Very Heavy Object · Castle Defense · Hold the Location · Mutual Annihilation
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions