Castle Defense

From AmtWiki

Rules of Play

Castle Defense: One team defends, two teams attack. Rotate teams so each team has a chance to defend and two chances to attack. The team that wins is the team that defends the castle (or any given location) the longest before being eliminated. This game is fun to play in any place where you have a defensible location.
  • Teams: 3
  • Lives: Unlimited for the attackers, life pool for the defenders
  • Respawn: Groups of three or more for the attackers at their base. Instant for the defenders at their base.
  • Defender respawns reduce the available life pool.
  • Players: 5+ per team
  • Objective: The defending team with the longest duration in the castle wins. After the defenders are eliminated the teams rotate who is in the castle.
  • Refresh: Each time the teams rotate
  • Types Best Supported: All
Battlegame Examples
Capture the Flag · Ditching · Ring The Bell · Very Heavy Object · Castle Defense · Hold the Location · Mutual Annihilation
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure