Difference between revisions of "Hold the Location"

From AmtWiki
m
(8.6.3 audit and update)
 
Line 1: Line 1:
==From the [[V8 Rulebook]]==
+
==Rules of Play==
Three or more teams compete to hold a single central location for the longest cumulative time. Team bases should be spaced equidistantly around a central location. Game runs for a set amount of total time, normally 30 minutes. This game is fun to play in medium sized, open areas
+
{{ruleblock-start}}'''Hold the Location:''' <onlyinclude>Three or more teams compete to hold a single central location for the longest cumulative time. Team bases should be spaced equidistantly around a central location. Game runs for a set amount of total time, normally 30 minutes. This game is fun to play in medium sized, open areas
 
*Teams: 3+
 
*Teams: 3+
 
*Lives: Unlimited
 
*Lives: Unlimited
Line 8: Line 8:
 
*Scenario Rules: A team must control the location for at least ten seconds in order to get any credit for their possession; this makes it easier to accurately count and award time to each team.
 
*Scenario Rules: A team must control the location for at least ten seconds in order to get any credit for their possession; this makes it easier to accurately count and award time to each team.
 
*Refresh: None
 
*Refresh: None
*Types Best Supported: All
+
*Types Best Supported: All</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
+
{{Battlegame Examples}}
[[Category: V8 Battlegames]]
 

Latest revision as of 03:52, 19 March 2025

Rules of Play

Hold the Location: Three or more teams compete to hold a single central location for the longest cumulative time. Team bases should be spaced equidistantly around a central location. Game runs for a set amount of total time, normally 30 minutes. This game is fun to play in medium sized, open areas
  • Teams: 3+
  • Lives: Unlimited
  • Respawn: Instant at base
  • Players: 5+ per team
  • Objective: The team with the highest cumulative time controlling the location wins. The location is controlled by the team of the last player that touched it.
  • Scenario Rules: A team must control the location for at least ten seconds in order to get any credit for their possession; this makes it easier to accurately count and award time to each team.
  • Refresh: None
  • Types Best Supported: All
Battlegame Examples
Capture the Flag · Ditching · Ring The Bell · Very Heavy Object · Castle Defense · Hold the Location · Mutual Annihilation
Battlegames
Battlegame Components · Battlegame Examples · Quests
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure