Difference between revisions of "V9: Forced Movement"
From AmtWiki
(Initial creation) |
m (Typo) |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{:V9: | + | {{V9}} |
+ | <onlyinclude>=====<u><big>[[V9: Forced Movement|Forced Movement (Forced)]]</big></u>===== | ||
+ | |||
+ | A player that is ''forced'' to move must move as indicated by the effect. | ||
+ | |||
+ | <ul><li>'''Minimum Speed'''<br> | ||
+ | *Players are not required to move any faster than they are comfortable but they must maintain at least a [[V9: Glossary#Walking Pace|walking pace]] while completing this movement. | ||
+ | *Timing-wise, being ''forced'' to move will immediately interrupt and prevent any further [[V9: Casting|casting]] that requires the caster to not move their feet.</li><br> | ||
+ | |||
+ | <li>'''Forced Movement VS Terrain'''<br> | ||
+ | *Players cannot be forced to move into or through real-life [[V9: Glossary#Terrain|terrain]] that could be actually hazardous such as thick brush, rocky slopes, deep snow/mud, water, etc. In these instances, the player must move around the feature [[V9: Honor System|in good faith]] and in a way that makes the most sense when considering the spirit of the effect that is forcing them. If this is impossible, such as with a corner of the field boundary, the player should move as far as they can and they remain stationary. When in doubt, consult a [[V9: Reeve| Reeve]] to make an assessment on a case-by-case basis. | ||
+ | *Whether or not players can be forced into ''in-game'' [[V9: Glossary#Terrain|terrain]] (lava, pits, etc.) is up to the [[V9: Game Organizer| Game Organizer]]. When disallowed, players should follow the rules outlined above.</li><br> | ||
+ | |||
+ | <li>'''Forced Movement VS Stopped'''<br> | ||
+ | *If a [[V9: Stopped| Stopped]] player is affected by a forced movement effect that would send them directly to a specific destination, such as [[V9: Shove| Shove]] or [[V9: Teleport| Teleport]], the player must move to complete the forced movement and then continue being Stopped in their new location. | ||
+ | *If a Stopped player is affected by an effect that would force or limit their movement ''without'' sending them to a specific destination, such as [[V9: Blink| Blink]], [[V9: Fear| Fear]], [[V9: Reload| Reload]], etc. the player will be unable to move as long as they are Stopped.</li></ul><br> | ||
+ | |||
+ | '''Reminder:''' Forced Movement is not a [[V9: Keywords#States|State]]. It cannot be chosen by [[V9: Adaptive Blessing| Adaptive Blessing]]. | ||
+ | <br><br><br> | ||
+ | |||
+ | </onlyinclude><br><br>{{V9 Keywords}} |
Latest revision as of 00:26, 12 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Forced Movement (Forced)
A player that is forced to move must move as indicated by the effect.
- Minimum Speed
- Players are not required to move any faster than they are comfortable but they must maintain at least a walking pace while completing this movement.
- Timing-wise, being forced to move will immediately interrupt and prevent any further casting that requires the caster to not move their feet.
- Forced Movement VS Terrain
- Players cannot be forced to move into or through real-life terrain that could be actually hazardous such as thick brush, rocky slopes, deep snow/mud, water, etc. In these instances, the player must move around the feature in good faith and in a way that makes the most sense when considering the spirit of the effect that is forcing them. If this is impossible, such as with a corner of the field boundary, the player should move as far as they can and they remain stationary. When in doubt, consult a Reeve to make an assessment on a case-by-case basis.
- Whether or not players can be forced into in-game terrain (lava, pits, etc.) is up to the Game Organizer. When disallowed, players should follow the rules outlined above.
- Forced Movement VS Stopped
- If a Stopped player is affected by a forced movement effect that would send them directly to a specific destination, such as Shove or Teleport, the player must move to complete the forced movement and then continue being Stopped in their new location.
- If a Stopped player is affected by an effect that would force or limit their movement without sending them to a specific destination, such as Blink, Fear, Reload, etc. the player will be unable to move as long as they are Stopped.
Reminder: Forced Movement is not a State. It cannot be chosen by Adaptive Blessing.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities