Difference between revisions of "V9: Flying"
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Flying players and their carried [[V9: Equipment|equipment]]: | Flying players and their carried [[V9: Equipment|equipment]]: | ||
− | <ul><li>Cannot be affected by abilities and strikes that originate within 20ft.</li | + | <ul><li>Cannot be affected by abilities and strikes that originate within 20ft.</li> |
− | <li>Cannot [[V9: Aggress|aggress]].</li | + | <li>Cannot [[V9: Aggress|aggress]].</li> |
− | <li>May move about the battlefield freely as long as they stay 20ft away from enemy [[V9: Base|bases]] and avoid obstructing combat or interactions between other players.</li | + | <li>May move about the battlefield freely as long as they stay 20ft away from enemy [[V9: Base|bases]] and avoid obstructing combat or interactions between other players.</li> |
− | <li>May pick up [[V9: Equipment|equipment]] but cannot carry [[V9: Glossary#Game Item|Game Items]] or interact with [[V9: Objectives|Game Objectives]].</li | + | <li>May pick up [[V9: Equipment|equipment]] but cannot carry [[V9: Glossary#Game Item|Game Items]] or interact with [[V9: Objectives|Game Objectives]].</li> |
− | <li>Are not obstructed or affected by 'low' [[V9: Glossary#Terrain|terrain]] such as water, lava, pit traps, etc. unless otherwise indicated by the [[V9: Game Organizer| Game Organizer]]. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done [[V9: Safety|safely]] and approved by the organizer or associated [[V9: Rules Authorities|rules authority]].</li | + | <li>Are not obstructed or affected by 'low' [[V9: Glossary#Terrain|terrain]] such as water, lava, pit traps, etc. unless otherwise indicated by the [[V9: Game Organizer| Game Organizer]]. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done [[V9: Safety|safely]] and approved by the organizer or associated [[V9: Rules Authorities|rules authority]].</li> |
<li>May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Flying to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.</li></ul> | <li>May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Flying to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.</li></ul> | ||
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'''''V8 Transition Note:''' Becoming [[V9: Stopped| Stopped]] does not remove Flying from a player. They may continue Flying while unable to move.'' | '''''V8 Transition Note:''' Becoming [[V9: Stopped| Stopped]] does not remove Flying from a player. They may continue Flying while unable to move.'' | ||
− | </onlyinclude><br><br>{{V9 Keywords}} | + | </onlyinclude><br><br> |
+ | |||
+ | For the ability that grants Flying, see [[V9: Flight| Flight]].<br>{{V9 Keywords}} |
Latest revision as of 07:00, 13 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Flying
Flying players and their carried equipment:
- Cannot be affected by abilities and strikes that originate within 20ft.
- Cannot aggress.
- May move about the battlefield freely as long as they stay 20ft away from enemy bases and avoid obstructing combat or interactions between other players.
- May pick up equipment but cannot carry Game Items or interact with Game Objectives.
- Are not obstructed or affected by 'low' terrain such as water, lava, pit traps, etc. unless otherwise indicated by the Game Organizer. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done safely and approved by the organizer or associated rules authority.
- May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Flying to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.
V8 Transition Note: Becoming Stopped does not remove Flying from a player. They may continue Flying while unable to move.
For the ability that grants Flying, see Flight.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities