Difference between revisions of "V9: Invulnerable"
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+ | <onlyinclude>=====<u><big>[[V9: Invulnerable| Invulnerable]]</big></u>===== | ||
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+ | Invulnerable players and their carried [[V9: Equipment|equipment]]: | ||
+ | |||
+ | <ul><li>Cannot be affected by anything other than the effect that made them Invulnerable.</li><br> | ||
+ | |||
+ | <li>May speak freely but can otherwise only [[V9: Glossary#Act|act]] as indicated by the effect that made them Invulnerable.</li><br> | ||
+ | |||
+ | <li>May not carry [[V9: Glossary#Game Item|Game Items]] or interact with [[V9: Objectives|Game Objectives]].</li><br> | ||
+ | |||
+ | <li>Are not obstructed or affected by [[V9: Glossary#Terrain|terrain]] such as walls, lava, pit traps, etc. unless otherwise indicated by the [[V9: Game Organizer| Game Organizer]]. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done [[V9: Safety|safely]] and approved by the organizer or associated [[V9: Rules Authorities|rules authority]].</li><br> | ||
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+ | <li>Must avoid obstructing combat or interactions between other players. Likewise, other players cannot intentionally use Invulnerable players to obstruct combat or interactions between them and other players.</li><br> | ||
+ | |||
+ | <li>Must [[V9: Honor System|do their best]] to inform potential aggressors by [[V9: Declarations|declaring]] their Invulnerable state to avoid confusion on the battlefield.</li><br> | ||
+ | |||
+ | <li>May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Invulnerable to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.</li></ul> | ||
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+ | '''Reminder:''' Players may always move and speak to make declarations, avoid real life hazardous situations, and call for real-life help or assistance. Actions taken this way should be done [[V9: Honor System|in good faith]] and not used to generate a [[V9: Glossary#Gameplay Advantage|gameplay advantage]]. | ||
+ | |||
+ | </onlyinclude><br><br>{{V9 Keywords}} |
Latest revision as of 02:42, 5 January 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Invulnerable
Invulnerable players and their carried equipment:
- Cannot be affected by anything other than the effect that made them Invulnerable.
- May speak freely but can otherwise only act as indicated by the effect that made them Invulnerable.
- May not carry Game Items or interact with Game Objectives.
- Are not obstructed or affected by terrain such as walls, lava, pit traps, etc. unless otherwise indicated by the Game Organizer. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done safely and approved by the organizer or associated rules authority.
- Must avoid obstructing combat or interactions between other players. Likewise, other players cannot intentionally use Invulnerable players to obstruct combat or interactions between them and other players.
- Must do their best to inform potential aggressors by declaring their Invulnerable state to avoid confusion on the battlefield.
- May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Invulnerable to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.
Reminder: Players may always move and speak to make declarations, avoid real life hazardous situations, and call for real-life help or assistance. Actions taken this way should be done in good faith and not used to generate a gameplay advantage.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities