Difference between revisions of "V9: Siege"

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{{V9}}
 
{{V9}}
<onlyinclude>=====Siege=====
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<onlyinclude>=====<u><big>[[V9: Siege| Siege]]</big></u>=====
*The physical representation of a Siege Weapon is entirely determined by the [[V9: Game Organizer| Game Organizer]] on a case-by-case basis for the activity where it is being used, however the actual [[V9: Strike-Legal| Strike-Legal]] part of a Siege Weapon’s attack must always be represented by a normal Amtgard [[V9: Weapons|weapon]], [[V9: Melee Weapons|melee]] or [[V9: Projectile Weapons|projectile]], as appropriate.
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*All Siege Weapons must meet the [[V9: Universal Equipment Rules (Construction)|Universal Minimum Requirements of safety, durability, and recognizability]].
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Siege [[V9: Striking Your Opponent|strikes]] will instantly [[V9: Death|kill]] a player if it strikes them or their [[V9: Carried|carried]] [[V9: Equipment|equipment]], regardless of any [[V9: Immunity|immunities]] or [[V9: Resistance|resistances]]. In addition, all of the player's carried equipment is [[V9: Destroyed|destroyed]] and all their [[V9: Armor (General Rules)|armor points]] are reduced to zero.
*See the [[V9: Game Organizer Guide| Game Organizer Guide]] for more details about constructing Siege Weapons for use in [[V9: What Is Amtgard?|Amtgard]].</onlyinclude>
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*Unless otherwise designated by the [[V9: Game Organizer| Game Organizer]], Siege attacks will affect the target and their equipment as though they did not have any [[V9: Immunity|immunities]] or [[V9: Resistance|resistances]]. Any immunities and resistances on the target are completely bypassed and unaffected by this attack.
======Gameplay======
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**This will not bypass [[V9: Insubstantial| Insubstantial]], [[V9: Frozen| Frozen]], [[V9: Flying| Flying]], [[V9: Invulnerable| Invulnerable]], or under any other type of effect that says 'cannot be affected'. It only ignores protections specifically listed as "immune" or "resistant".<br><br>
{{:V9: Siege Specific Rules}}
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*There are no [[V9: Master List of Abilities|standard rulebook abilities]] that include the Siege keyword. Siege attacks will only be seen when they are implemented as a [[V9: Custom Rules and Accommodations|custom rule]] for [[V9: Scenario Battlegame|special battles]] or [[V9: Roleplay|roleplay]] activities; typically for [[V9: Siege Weapons| Siege Weapons]] and powerful boss [[V9: Monster|Monsters]].
{{V9 Special Weapons}}
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</onlyinclude><br><br>{{V9 Keywords}}

Latest revision as of 19:06, 15 December 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Siege

Siege strikes will instantly kill a player if it strikes them or their carried equipment, regardless of any immunities or resistances. In addition, all of the player's carried equipment is destroyed and all their armor points are reduced to zero.



Keywords
States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary