Difference between revisions of "V9: Restore"
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<onlyinclude>=====<u><big>[[V9: Restore| Restore]]</big></u>===== | <onlyinclude>=====<u><big>[[V9: Restore| Restore]]</big></u>===== | ||
− | In Amtgard, restoration happens whenever something is brought closer to its original | + | In Amtgard, restoration happens whenever something is brought closer to its original condition. Many such effects specifically say ''restore'' in their effect text however restoration occurs whether or not it is explicitly mentioned, especially in regards to [[V9: Custom Rules and Accommodations|custom rules]]. |
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+ | '''EXAMPLES THAT USE THE WORD 'RESTORE'''' | ||
+ | *''Restore a wound'' - means the [[V9: Wounds|wound]] is removed. | ||
+ | *''Restore a destroyed item'' - means that the item is no longer [[V9: Destroyed|destroyed]]. | ||
+ | *''Restore a point of armor'' - means refill player's [[V9: Armor (General Rules)|armor points]] by 1, up to their maximum value. | ||
+ | *''Restore an ability'' - means recovering the expended [[V9: Frequency|uses]] of an ability, up to the maximum available. | ||
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+ | '''EXAMPLES THAT DO NOT USE THE WORD 'RESTORE'''' | ||
+ | *''Remove status effects'' - is a form of restoration. | ||
+ | *''[[V9: Revive|Reviving]] dead players'' - is a form of restoration. | ||
+ | *''Beneficially modifying timers'' - is a form of restoration. This includes effects that modify [[V9: Effect|status effect durations]], [[V9: Rest|rest timers]], [[V9: Death Count|death counts]], etc. | ||
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</onlyinclude> | </onlyinclude> | ||
For further clarity, here is a list of all the abilities from this rulebook that restore in some way. | For further clarity, here is a list of all the abilities from this rulebook that restore in some way. | ||
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*[[V9: Mulch| Mulch]] | *[[V9: Mulch| Mulch]] | ||
*[[V9: Raise Dead| Raise Dead]] | *[[V9: Raise Dead| Raise Dead]] | ||
+ | *[[V9: Rally| Rally]] | ||
*[[V9: Reforge| Reforge]] | *[[V9: Reforge| Reforge]] | ||
*[[V9: Release| Release]] | *[[V9: Release| Release]] |
Revision as of 13:45, 23 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Restore
In Amtgard, restoration happens whenever something is brought closer to its original condition. Many such effects specifically say restore in their effect text however restoration occurs whether or not it is explicitly mentioned, especially in regards to custom rules.
EXAMPLES THAT USE THE WORD 'RESTORE'
- Restore a wound - means the wound is removed.
- Restore a destroyed item - means that the item is no longer destroyed.
- Restore a point of armor - means refill player's armor points by 1, up to their maximum value.
- Restore an ability - means recovering the expended uses of an ability, up to the maximum available.
EXAMPLES THAT DO NOT USE THE WORD 'RESTORE'
- Remove status effects - is a form of restoration.
- Reviving dead players - is a form of restoration.
- Beneficially modifying timers - is a form of restoration. This includes effects that modify status effect durations, rest timers, death counts, etc.
For further clarity, here is a list of all the abilities from this rulebook that restore in some way.
- Adrenaline
- Confidence
- Conviction
- Cunning
- Elusive
- Essence Transfer
- Heal
- Innate
- Inner Fire
- Insight
- Mend
- Mulch
- Raise Dead
- Rally
- Reforge
- Release
- Renew
- Rescue
- Rest
- Resurrect
- Revitalize
- Scavenge
- Shake It Off
- Steal Life Essence
- Undead Minion
- Undying Will
- Word of Mending
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities