Difference between revisions of "V9: Revive"
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+ | <onlyinclude>=====<u><big>[[V9: Revive| Revive]]</big></u>===== | ||
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+ | Effects that revive will [[V9: Restore|restore]] a player to life without [[V9: Respawning|respawning]]. | ||
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+ | When revived, a player is [[V9: Returning To Life|returned to life]] with their [[V9: Wounds| wounds]] [[V9: Restore|restored]], but their [[V9: Equipment|equipment]], [[V9: Enchantments|enchantments]], and [[V9: Ability|abilities]] remain in the same state they were before they died. | ||
+ | </onlyinclude><br><br>{{V9 Keywords}} |
Latest revision as of 13:39, 23 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Revive
Effects that revive will restore a player to life without respawning.
When revived, a player is returned to life with their wounds restored, but their equipment, enchantments, and abilities remain in the same state they were before they died.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities