Difference between revisions of "V9: Credits and Levels"

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{{V9}}
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<onlyinclude><div class="toccolours mw-collapsible">
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=='''[[V9: Credits and Levels| Credits and Levels]]'''==
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<div class="mw-collapsible-content">
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====<u>General Rules</u>====
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In the game of Amtgard, both types of classes are able to earn experience (called ‘credits’) and gain levels.
 +
 
 +
Players can earn one or more Attendance Credits each time they attend an Amtgard function. By logging into your [https://ork.amtgard.com Online Record Keeper (ORK)], you can spend your accumulated credits in a number of ways, the most common of which is to gain class levels.
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'''Levels are gained by the player, not the character'''<br>
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In Amtgard, class progress is tied to the player, not the character. All class levels listed on your ORK account are player-specific and can be immediately applied to any new characters you create. You do not need to level up classes for each new character. Likewise, you will never lose any progress if you stop playing a character or class for whatever reason.
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'''What do I gain from leveling up?'''<br>
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[[V9: Combat Classes|Combat classes]] will gain extra combat [[V9: Abilities and Effects|abilities]] and unlock access to [[V9: Roleplay|roleplay]] abilities as they level up.
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Levelling [[V9: Non-Combat Classes|non-combat classes]] will only unlock access to roleplay abilities.
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====<u>Maximum Level</u>====
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The maximum level for each class is six (6). Any credits invested in a class after that point will go towards earning Devotion ranks (see below).
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====<u>Devotion Ranks</u>====
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Devotion ranks can only be earned after attaining level 6 in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class.
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'''Devotion Favors'''<br>
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Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in [[V9: Bard|bard]] might carry a musical instrument with 3 gold music notes. A player with 5 devotion in [[V9: Warrior|warrior]] might have a sword with a purple crossguard and five gold stars.
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To keep the presentation options open for customization, devotion favors are not [[V9: Reserved Symbols|reserved symbols]] - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal [[V9: Garb|garb]] and accessories.
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{|style="border-style: solid; border-width: 5px; text-align: center"; class="wikitable v9classbox"
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!colspan="3" style="background-color:#000000; color: white" | '''CREDITS TO LEVEL'''
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|-
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!style="background-color:#000000; color: white" | '''LEVEL'''
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|style="background-color:#000000; color: white" | '''COST'''
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|style="background-color:#000000; color: white" | '''TOTAL CREDITS<br>REQUIRED'''
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|-
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! '''Lv. 1'''
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| 0 credits
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| 0
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|-
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! '''Lv. 2'''
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| 2 Credits
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| 2
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|-
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! '''Lv. 3'''
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| 3 Credits
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| 5
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|-
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! '''Lv. 4'''
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| 4 Credits
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| 9
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|-
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! '''Lv. 5'''
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| 5 Credits
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| 14
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|-
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! '''Lv. 6'''
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| 6 Credits
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| 20
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|-
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! '''+1 Devotion'''
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| 20 Credits
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| 40, 60, 80<br>100, etc.
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|}
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DO I NEED TO PLAY A CLASS TO GAIN LEVELS?
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It is highly recommended, but not required, to play the combat classes that you are gaining levels in.
 +
 
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That said, players are expected to know their own rules on the battlefield. Rules Authorities may temporarily reduce a player’s level or ability selection if that player demonstrates that they have not learned their own rules enough to participate and are actively placing a burden on others.
 +
 
 +
Playing a class from the start will allow you to grow with the class and make the expanding potential less daunting. Newer players especially are encouraged to make sure their on-field practice is keeping up with their level progression.
 +
 
 +
To support all this, Kingdoms and Parks will often have Class Guilds and Guildmasters who can help guide players as they learn the ins and outs of their chosen class.
 +
 
 +
 
 +
CREDIT DISTRIBUTION LIMITS
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Only one Attendance Credit may be given on a single day, although Kingdoms may empower certain authorities to award bonus credits according to their Corpora. Regardless, all credit distribution must adhere to the following limit:
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Players may only receive a maximum of 4 bonus credits per Kingdom in a single month and no more than 1 bonus credit may be earned per 1 attendance credit.
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PLAYTEST NOTICE: This format for credit acquisition and level purchasing is pending further approval of the V9 ruleset and additional work from the ORK development team. As such, the ORK website will not be able to reflect the above changes to credits and leveling at this time.
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Using the ‘Total Credits’ column from the chart above, players should be able to easily calculate their V9 levels from the data that already exists on their ORK page.
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If you have any questions about this, please contact the V9 Team or your Kingdom Rules Representative for more information.
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</div></div></onlyinclude><br><br>{{V9 Classes}}[[Category: V9 Classes]]

Revision as of 23:30, 12 November 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Credits and Levels

General Rules

In the game of Amtgard, both types of classes are able to earn experience (called ‘credits’) and gain levels.

Players can earn one or more Attendance Credits each time they attend an Amtgard function. By logging into your Online Record Keeper (ORK), you can spend your accumulated credits in a number of ways, the most common of which is to gain class levels.

Levels are gained by the player, not the character
In Amtgard, class progress is tied to the player, not the character. All class levels listed on your ORK account are player-specific and can be immediately applied to any new characters you create. You do not need to level up classes for each new character. Likewise, you will never lose any progress if you stop playing a character or class for whatever reason.

What do I gain from leveling up?
Combat classes will gain extra combat abilities and unlock access to roleplay abilities as they level up. Levelling non-combat classes will only unlock access to roleplay abilities.

Maximum Level

The maximum level for each class is six (6). Any credits invested in a class after that point will go towards earning Devotion ranks (see below).

Devotion Ranks

Devotion ranks can only be earned after attaining level 6 in a class. For every 20 credits invested thereafter, the player gains 1 rank of devotion towards that class. Devotion ranks offer no in-game benefit other than showcasing your commitment to a certain class.

Devotion Favors
Players with at least one rank of devotion may carry a personal devotion favor, a belt favor, garment, or other item designed to represent the class they are devoted to. This favor may be adorned with a number of gold symbols to indicate the amount of favor the player has. For example, a player with 3 devotion ranks in bard might carry a musical instrument with 3 gold music notes. A player with 5 devotion in warrior might have a sword with a purple crossguard and five gold stars.

To keep the presentation options open for customization, devotion favors are not reserved symbols - players may still use gold symbols freely for other purposes, and it is up to the designer of each devotion favor how much or little they want it to stand out from normal garb and accessories.


CREDITS TO LEVEL
LEVEL COST TOTAL CREDITS
REQUIRED
Lv. 1 0 credits 0
Lv. 2 2 Credits 2
Lv. 3 3 Credits 5
Lv. 4 4 Credits 9
Lv. 5 5 Credits 14
Lv. 6 6 Credits 20
+1 Devotion 20 Credits 40, 60, 80
100, etc.



DO I NEED TO PLAY A CLASS TO GAIN LEVELS? It is highly recommended, but not required, to play the combat classes that you are gaining levels in.

That said, players are expected to know their own rules on the battlefield. Rules Authorities may temporarily reduce a player’s level or ability selection if that player demonstrates that they have not learned their own rules enough to participate and are actively placing a burden on others.

Playing a class from the start will allow you to grow with the class and make the expanding potential less daunting. Newer players especially are encouraged to make sure their on-field practice is keeping up with their level progression.

To support all this, Kingdoms and Parks will often have Class Guilds and Guildmasters who can help guide players as they learn the ins and outs of their chosen class.


CREDIT DISTRIBUTION LIMITS Only one Attendance Credit may be given on a single day, although Kingdoms may empower certain authorities to award bonus credits according to their Corpora. Regardless, all credit distribution must adhere to the following limit:

Players may only receive a maximum of 4 bonus credits per Kingdom in a single month and no more than 1 bonus credit may be earned per 1 attendance credit.


PLAYTEST NOTICE: This format for credit acquisition and level purchasing is pending further approval of the V9 ruleset and additional work from the ORK development team. As such, the ORK website will not be able to reflect the above changes to credits and leveling at this time.

Using the ‘Total Credits’ column from the chart above, players should be able to easily calculate their V9 levels from the data that already exists on their ORK page.

If you have any questions about this, please contact the V9 Team or your Kingdom Rules Representative for more information.



Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary