Difference between revisions of "V9: Multiple Points of Contact"

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<onlyinclude>===<u>[[V9: Multiple Points of Contact| Multiple Points of Contact]]</u>===
 
<onlyinclude>===<u>[[V9: Multiple Points of Contact| Multiple Points of Contact]]</u>===
<ol><li>A [[V9: Striking Your Opponent#Valid Strike|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Hit Location#Torso Priority| Torso Priority]] would take effect).</li>
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If an attack makes contact with multiple unique [[V9: Hit Locations| Hit Locations]] at the same time, it will inflict a strike against each Hit Location where contact met the requirements for a [[V9: Striking Your Opponent#Valid Strike|valid strike]]. Contact on the line between locations are affected as per [[V9: Hit Location#Torso Priority| Torso Priority]]. A single [[V9: Weapons|weapon]] cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.
<li>Each point of contact must independently meet the requirements for a valid strike.</li>
 
<li>A single [[V9: Weapons|weapon]] cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.</li></ol>
 
  
''Example: A [[V9: Multi-Ended Weapons|Trident]] that strikes both of Phineas’ [[V9: Hit Locations|legs]] with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three [[V9: Striking Tip|“points”]] of the Trident will net just a single valid strike to that leg.''</onlyinclude>
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{{V9 Example|text=''For example, a [[V9: Multi-Ended Weapons|Trident]] that makes valid contact with both of Phineas’ [[V9: Hit Locations|legs]] in a single stabbing motion will count as a strike to each leg, but an attack that hits one leg with all three points of the Trident can only incur a single valid strike.''}}</onlyinclude><br><br>
 
{{V9 Striking Your Opponent}}
 
{{V9 Striking Your Opponent}}

Latest revision as of 20:59, 24 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multiple Points of Contact

If an attack makes contact with multiple unique Hit Locations at the same time, it will inflict a strike against each Hit Location where contact met the requirements for a valid strike. Contact on the line between locations are affected as per Torso Priority. A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.

For example, a Trident that makes valid contact with both of Phineas’ legs in a single stabbing motion will count as a strike to each leg, but an attack that hits one leg with all three points of the Trident can only incur a single valid strike.



Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary