Difference between revisions of "V9: Multiple Points of Contact"

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<onlyinclude>===<u>[[V9: Multiple Points of Contact| Multiple Points of Contact]]</u>===
 
<onlyinclude>===<u>[[V9: Multiple Points of Contact| Multiple Points of Contact]]</u>===
<ol><li>A [[V9: Striking Your Opponent#Valid Strike|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Hit Location#Torso Priority| Torso Priority]] would take effect).</li>
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<ol><li>A [[V9: Striking Your Opponent#Valid Strike|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Hit Location#Torso Priority| Torso Priority]] would take effect).</li><br>
<li>Each point of contact must independently meet the requirements for a valid strike.</li>
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<li>Each point of contact must independently meet the requirements for a valid strike.</li><br>
 
<li>A single [[V9: Weapons|weapon]] cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.</li></ol>
 
<li>A single [[V9: Weapons|weapon]] cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.</li></ol>
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''Example: A [[V9: Multi-Ended Weapons|Trident]] that strikes both of Phineas’ [[V9: Hit Locations|legs]] with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three [[V9: Striking Tip|“points”]] of the Trident will net just a single valid strike to that leg.''</onlyinclude><br><br>
 
''Example: A [[V9: Multi-Ended Weapons|Trident]] that strikes both of Phineas’ [[V9: Hit Locations|legs]] with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three [[V9: Striking Tip|“points”]] of the Trident will net just a single valid strike to that leg.''</onlyinclude><br><br>
 
{{V9 Striking Your Opponent}}
 
{{V9 Striking Your Opponent}}

Revision as of 04:54, 19 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multiple Points of Contact

  1. A valid strike that hits multiple unique Hit Locations at the same time will count as a hit to each location struck (except where Torso Priority would take effect).

  2. Each point of contact must independently meet the requirements for a valid strike.

  3. A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.


Example: A Trident that strikes both of Phineas’ legs with a single stabbing motion will count as a valid strike to each leg, but a strike that hits only one leg with all three “points” of the Trident will net just a single valid strike to that leg.

Striking Your Opponent
Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary